Patch v1.02 – Arma 2

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[http://www.arma2.com/support/updates/download/49-arma2patch_1_02.html Arma2.com]
[http://www.arma2.com/support/updates/download/49-arma2patch_1_02.html Arma2.com]
[http://www.kellys-heroes.eu:9000/Arma2/patches/ARMA2Patch_1_02.zip Kellys-Heroes.eu]


[ftp://arma-fr.net/patchs/ARMA2Patch_1_02.zip ArmA-Fr.net (France)]
[ftp://arma-fr.net/patchs/ARMA2Patch_1_02.zip ArmA-Fr.net (France)]

Revision as of 13:27, 17 May 2013

Download Mirrors

Filesize: 120MB

Updated v1.02.58134

Arma2.com

Torrent - Gameupdates.org

ARMAMDB.de (German)

ePrison.de - Europe

Patches-Scrolls.de

Original v1.02.58064

Arma2.com

Kellys-Heroes.eu

ArmA-Fr.net (France)

ArmedAssault.info

FileFactory.com

Rapidshare.com

rghost.ru

Torrent @ LegalTorrents.info

Build 58134 Update

On June 26th, 2009 BI released an updated version of patch v1.02 with a build number of 58134. Build 58134 contains the following changes over build 58064.

Highlights

  • Antialiasing enabled in Video options
  • Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead

Engine

  • Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
  • Enabled MSAA in Video options
  • Fixed possible crash in Radio target reporting for NULL target
  • Fixed DOF always enabled on game start.
  • Added safeguard againg frequent reset into RequestFlushMemory as well.
  • Improved Cannot create surface Rpt messages.
  • Relaxed reset recovery conditions to that "profylactic" reset happens less often.
  • HC command - enabled page selection
  • Commandline parameter -netlog available in retail version again
  • Editor fix: modules info serialization Fixed
  • Fix: weapon fire effects in MP

Readme

ARMA 2 PATCH 1.02

Copyright (c) 2009 Bohemia Interactive. All rights reserved.

System Requirements

  • ANY ORIGINAL VERSION OF ARMA 2 1.00 or 1.01
  • DirectX 9 March 2009 is required and should be updated during the patching process automatically.

How to Install the Patch

  • Run the patch setup executable, the patch is then applied automatically.
  • It will install the entire contents of the patch to a folder within your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).
  • Please note that it is NOT possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible.
  • It is not recommended to use any savegames created in versions 1.00 or 1.01.

Version 1.02 Highlights

  • Improved AI driving skills
  • Lowered enemy AI skills for regular and recruit difficulty levels
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
  • Fixed multiplayer session NAT negotiation
  • Improved game stability (various crash opportunities fixed)
  • Multiple save slots supported
  • Improved terrain shape beyond map borders
  • Various campaign and localisation fixes and improvements
  • Modules (F7) support added in the Mission Editor

Change Log

Engine

  • Multiple savegame positions allowed.
  • Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
  • Multiplayer server browser enlarged.
  • Improved steering for car.
  • Improved mobile artillery simulation.
  • Improved terrain shape beyond map borders.
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
  • Added UAV camera stabilization.
  • Indication of player connection status in list of players (Diary).
  • Possible to connect to server with template-based MP scenario.
  • Repeated weapon change command fixed in radio protocol.
  • Game no longer crashes when copying a linked trigger in the Mission Editor.
  • Different radio notification of multiple units attacking.
  • NAT negotiation issue removed (different negative sign cookie on client and server).
  • Fixed possible crash after or during Get In in multiplayer.
  • Improved transfer of building destruction in multiplayer.
  • Fine surface information are now properly used for surface properties.
  • Destroyed targets are no more massively reported after player has left the vehicle.
  • Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
  • VON no longer crashes the game in certain circumstances.
  • AI sprinting on the spot removed if route was planned across the roof.
  • Server shown as passworded in Server Browser when passworded or locked.
  • Improved functionality of Get In command if player is vehicle commander.
  • Swimming soldiers no longer drop inventory items.
  • Swimming players cannot use Gear dialog.
  • New scripting function "GetPlayerUID unit" available to help server admins better recognize teamKillers etc.
  • Fillrate optimization in Video Options is now defined via combo box.
  • Improved light count optimization (should help performance when many distant lights are present).
  • Low-frequency effect (subwoofer) improved.

Scenarios

  • Added or fixed markers in pre-mission briefings in various scenarios.
  • "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
  • "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
  • "Trial by Fire" script error fixed.
  • Campaign: Time flow screen added to scenario intros.
  • Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
  • Campaign: Multiplayer info for all campaign scenarios added.
  • Campaign: Scene-specific sound entities are deleted after end of a scene.
  • "First to Fight" campaign scenario:
    • Shooting range bug fixed.
    • Officer's speech has titles added.
  • "First to Fight" campaign scenario: O'Hara animation speed fixed.
  • "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
  • "Razor Two" campaign scenario:
    • Mission-failed end now performs correctly.
    • Razor members cannot use UAV during conversations.
  • "One Week Later" campaign interlude: Conversation more logical.
  • "Manhattan" campaign scenario:
    • Animations of ambient people improved.
    • Task waypoint for main task positioned better.
    • Insurgent animations after death disabled in scene.
    • Civilian woman stuck near transport prevented.
    • Reinforcements navigation fixed.
  • "Bitter Chill" campaign scenario:
    • Conversations and broken mission flow fixed.
    • Accidental death of Cpt. Shaftoe after a scene prevented.
    • Improved positions of several killed unit.
    • Radio chatter disabled where disturbing.
  • "Badlands" campaign scenario:
    • Ending and conversation flow fixes.
    • Scene of talking to locals improved.
  • "Dogs of War" campaign scenario:
    • Insurgent leader presence now logical.
    • Several story-related vehicles are now properly usable.
    • Initial conversation work in multiplayer.
  • "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
  • AI grouping prevented in team deathmatch and deathmatch scenarios.
  • Module for limiting area of operation script fixes.
  • Recomposed fortifications and minor fixes in Warfare.
  • First-aid module performance improvements.
  • Language and gameplay fixes in multiplayer and singleplayer templates.

Art/Environment

  • Changed lighting values for early morning and dusk.
  • Improved wheeled vehicles turning definitions.
  • Utes: Improved carrier deck collision shape and F-35B geometry.
  • Gas stations on map can now refuel nearby vehicles.
  • Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
  • Added small signs to Chernarus map.
  • Less frequent occurence of thunderbolts.

See Also

Arma 2: Version History