Weapons – Arma 2 Talk
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*1Rnd_SMOKEYELLOW_GP25 | *1Rnd_SMOKEYELLOW_GP25 | ||
**Sorry about that, I was sure it disappeared for some reason, might have been a typo. Thanks for fixing. Is there a thread or bug opened concerning the death of smoke greades of all types in 1.03? The best I can guess is that someone changed the 'keep around' time to almost zero on dead objects. (like ammo casings and the like) But by doing so they unintentionally neutered smoke grenades. | **Sorry about that, I was sure it disappeared for some reason, might have been a typo. Thanks for fixing. Is there a thread or bug opened concerning the death of smoke greades of all types in 1.03? The best I can guess is that someone changed the 'keep around' time to almost zero on dead objects. (like ammo casings and the like) But by doing so they unintentionally neutered smoke grenades. | ||
***I believe the smokegrenade bug is known to the devs. [[User:Planck|Planck]] 15:05, 17 August 2009 (CEST) |
Revision as of 14:05, 17 August 2009
Discussion about weapon classes.
- 1Rnd_SMOKEYELLOW_GP25
- Sorry about that, I was sure it disappeared for some reason, might have been a typo. Thanks for fixing. Is there a thread or bug opened concerning the death of smoke greades of all types in 1.03? The best I can guess is that someone changed the 'keep around' time to almost zero on dead objects. (like ammo casings and the like) But by doing so they unintentionally neutered smoke grenades.
- I believe the smokegrenade bug is known to the devs. Planck 15:05, 17 August 2009 (CEST)
- Sorry about that, I was sure it disappeared for some reason, might have been a typo. Thanks for fixing. Is there a thread or bug opened concerning the death of smoke greades of all types in 1.03? The best I can guess is that someone changed the 'keep around' time to almost zero on dead objects. (like ammo casings and the like) But by doing so they unintentionally neutered smoke grenades.