Procedural Textures: Difference between revisions

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[[Category:Modelling]]
[[Category:Editing]]
[[Category:Editing]]
[[Category:Modelling]]
[[Category:ArmA_Editing]]
[[Category:ArmA_Editing]]



Revision as of 14:50, 29 April 2006


BI's new engine supports also simple procedural textures, you can just write instead of filename

#(format,width,height,number of mipmaps)color(r,g,b,a)


Empty detail map:

#(rgb,8,8,3)color(0.5,0.5,0.5,1)


Empty normal map:

#(rgb,8,8,3)color(0.5,0.5,1,1)