Material - DXTA material: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
 
m (Text replace - "{{enHeader}}" to "")
Line 1: Line 1:
{{enHeader}}
 


===DXTA material===
===DXTA material===

Revision as of 19:34, 28 November 2011


DXTA material

If you want to get rid of dark edges on texture with discrete alpha then use this modified general material.

PixelShaderID="NormalDXTA";
VertexShaderID="Basic";