enableSimulation: Difference between revisions

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(Add MP behaviour)
m (sbsMac for the locality of arguments & effect :-))
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|1.00|= Game version
|1.00|= Game version
|arg= global |= Arguments in MP
|eff= local |= Effects in MP
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Revision as of 19:58, 15 November 2009

Hover & click on the images for description

Description

Description:
Enable / disable simulation for given entity.
Multiplayer:
This command only works locally and must be run on all machines to have global affect.
Groups:
Uncategorised

Syntax

Syntax:
object enableSimulation bool
Parameters:
Object
Boolean
Return Value:
None

Examples

Example 1:
player enableSimulation false

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 15 July, 2009 - 00:16 (CEST)
Lou Montana
  • enableSimulation will "freeze" the unit, including animations, eye blinking, etc ; you cannot switchMove or playMove.
  • the unit can still take damages and report status and enemies by radio.

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