Hendo/Sandbox – User
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== Scripts == | == Scripts == | ||
=== Melee === | |||
<pre> | |||
/* | |||
Purpose: Create an AH6 with pilot and have him fly you around | |||
Preconditions: | |||
- Create some waypoints where you want the pilot to fly | |||
Activator: player | |||
Author: Henderson | |||
TO USE: | |||
Save this file in C:\Documents and Settings\user\My Documents\VBS2\mpmissions\missionname\ | |||
Make a pilot | |||
- use the following initialization script for snake | |||
call {player execVM "fly.sqf";} | |||
*/ | |||
//Feedback on script start | |||
hint "Fly Started!"; | |||
_grp = group player; | |||
//Create a tank | |||
_myTank1 = "M1Abrams" createVehicle (position player); | |||
//Create a driver | |||
//See: http://community.bistudio.com/wiki/VBS2:_CfgVehicles | |||
"SquadLeaderW" createUnit [position player, _grp, "pilot = this ;"]; | |||
//Place them in the tank | |||
pilot action ["getInDriver", _myTank1]; | |||
player action ["getInGunner", _myTank1]; | |||
//Create a tank | |||
_myTank2 = "M1Abrams" createVehicle (position player); | |||
//Create a driver | |||
//See: http://community.bistudio.com/wiki/VBS2:_CfgVehicles | |||
"SquadLeaderW" createUnit [position player, _grp, "pilot2 = this ;"]; | |||
"SquadLeaderW" createUnit [position player, _grp, "gunner2 = this ;"]; | |||
//Place them in the tank | |||
pilot2 action ["getInDriver", _myTank2]; | |||
gunner2 action ["getInGunner", _myTank2]; | |||
hog commandMove (position player); | |||
</pre> | |||
=== Killer AH1Z === | === Killer AH1Z === |
Revision as of 13:29, 16 November 2009
Scripts
Melee
/* Purpose: Create an AH6 with pilot and have him fly you around Preconditions: - Create some waypoints where you want the pilot to fly Activator: player Author: Henderson TO USE: Save this file in C:\Documents and Settings\user\My Documents\VBS2\mpmissions\missionname\ Make a pilot - use the following initialization script for snake call {player execVM "fly.sqf";} */ //Feedback on script start hint "Fly Started!"; _grp = group player; //Create a tank _myTank1 = "M1Abrams" createVehicle (position player); //Create a driver //See: http://community.bistudio.com/wiki/VBS2:_CfgVehicles "SquadLeaderW" createUnit [position player, _grp, "pilot = this ;"]; //Place them in the tank pilot action ["getInDriver", _myTank1]; player action ["getInGunner", _myTank1]; //Create a tank _myTank2 = "M1Abrams" createVehicle (position player); //Create a driver //See: http://community.bistudio.com/wiki/VBS2:_CfgVehicles "SquadLeaderW" createUnit [position player, _grp, "pilot2 = this ;"]; "SquadLeaderW" createUnit [position player, _grp, "gunner2 = this ;"]; //Place them in the tank pilot2 action ["getInDriver", _myTank2]; gunner2 action ["getInGunner", _myTank2]; hog commandMove (position player);
Killer AH1Z
/* Purpose: Have A1Z engage player Preconditions: A1Z (snake) spawn Activator: snake Author: Henderson TO USE: Save this file in C:\Documents and Settings\user\My Documents\VBS2\mpmissions\missionname\ Make an M1A1 and name it player Make an AH1Z and name it snake - use the following initialization script for snake call {player execVM "snake.sqf";} Run like the dickens! */ //Feedback on script start hint "Snake Started!"; this flyInHeight 200; while {alive player} do { snake doMove getPos player; snake doTarget player; //hsnake selectWeapon "HellfireLauncher"; snake doFire player; sleep 1; }; hint "Snake killed player!";