loadStatus: Difference between revisions
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[[Category:Scripting Commands ArmA|LOADSTATUS]] | [[Category:Scripting Commands ArmA|LOADSTATUS]] | ||
[[Category:Command_Group:_Mission_Information|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Mission_Information|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command Group: Weapon Pool|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]] |
Revision as of 19:26, 17 November 2010
Description
- Description:
- Loads object's properties from Objects.sav file in campaign directory (from entry name).
- Multiplayer:
- This command doesn't work in Multiplayer
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = Object loadStatus "EntryName"
- Parameters:
- Object
- EntryName: String
- Return Value:
- Boolean
Examples
- Example 1:
_ok= [[player]] '''loadStatus''' "playerState"
Additional Information
- See also:
- saveStatus
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: Mission Information
- Command Group: Weapon Pool
- Scripting Commands ArmA2
- Scripting Commands VBS2