loadStatus: Difference between revisions

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[[Category:Scripting Commands ArmA|LOADSTATUS]]
[[Category:Scripting Commands ArmA|LOADSTATUS]]
[[Category:Command_Group:_Mission_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Mission_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Weapon Pool|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]

Revision as of 19:26, 17 November 2010

Hover & click on the images for description

Description

Description:
Loads object's properties from Objects.sav file in campaign directory (from entry name).
Multiplayer:
This command doesn't work in Multiplayer
Groups:
Uncategorised

Syntax

Syntax:
Boolean = Object loadStatus "EntryName"
Parameters:
Object
EntryName: String
Return Value:
Boolean

Examples

Example 1:
_ok= [[player]] '''loadStatus''' "playerState"

Additional Information

See also:
saveStatus

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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