setLightAmbient: Difference between revisions
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[[Category:Scripting Commands ArmA|SETLIGHTAMBIENT]] | [[Category:Scripting Commands ArmA|SETLIGHTAMBIENT]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 05:18, 19 July 2011
Description
- Description:
- Set ambient color of light.
- Groups:
- Uncategorised
Syntax
- Syntax:
- light setLightAmbient [r, g, b]
- Parameters:
- light: Object
- [r, g, b]: Array
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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Only post proven facts here! Add Note
Notes
- ColonelSandersLite
To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Light can be created with command createVehicle with special vehicle class "#lightpoint"
for example:
_light = "#lightpoint" createVehicleLocal pos;
_light setLightBrightness 1.0;
_light setLightAmbient[0.0, 1.0, 0.0];
_light setLightColor[0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]]