Multiplayer Framework – Arma 2 Talk

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[[Image:arma2_1.05.gif]] Some callers private variable may be changed calling any MPF function. See http://dev-heaven.net/issues/7117 for details.
[[Image:arma2_1.05.gif]] Some callers private variable may be changed calling any MPF function. See http://dev-heaven.net/issues/7117 for details.
== simple callVar/rcallVar example (A2OA 1.63) ==
At first I had some difficulty understanding how to use callVar to execute code. I hope this is helpful to others --[[User:Benargee|Benargee]] ([[User talk:Benargee|talk]]) 22:40, 9 August 2015 (CEST)
1. Define a code variable on every client. Easiest way is through init.sqf or initJIPcompatible.sqf
<code>'''myVarCode''' = {hint str _this; systemChat str _this;};</code>
2. Execute this code. (use caller, target, local exec and persistent parameters as needed)
<code>[nil, nil, rcallVar, ["mystring",player,time,], '''myVarCode'''] call RE;</code>
Hints and systemChats ["mystring",B 1-1-A:1 (Benargee), 121.627]

Revision as of 21:40, 9 August 2015

First example of rHINT missing an argument? Also what is return value _nic? --Doolittle 18:48, 27 August 2009 (CEST)

bug in scriptCommands

arma2 1.05.gif Some callers private variable may be changed calling any MPF function. See http://dev-heaven.net/issues/7117 for details.

simple callVar/rcallVar example (A2OA 1.63)

At first I had some difficulty understanding how to use callVar to execute code. I hope this is helpful to others --Benargee (talk) 22:40, 9 August 2015 (CEST)

1. Define a code variable on every client. Easiest way is through init.sqf or initJIPcompatible.sqf myVarCode = {hint str _this; systemChat str _this;};

2. Execute this code. (use caller, target, local exec and persistent parameters as needed) [nil, nil, rcallVar, ["mystring",player,time,], myVarCode] call RE;

Hints and systemChats ["mystring",B 1-1-A:1 (Benargee), 121.627]