P3D Lod Sections: Difference between revisions
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ulong FaceIndexBounds[2]; // lower vs upper (NoOfFaces in this section = (FaceUpperIndex - FaceLowerIndex) / 8 | ulong FaceIndexBounds[2]; // lower vs upper (NoOfFaces in this section = (FaceUpperIndex - FaceLowerIndex) / 8 | ||
ulong MaterialIndexBounds[2]; // ODOLV4x only | ulong MaterialIndexBounds[2]; // ODOLV4x only | ||
ulong | ulong FaceUserValue; // see [[P3D Point and Face Flags]] | ||
short TextureIndex; // as per Face struct | short TextureIndex; // as per Face struct | ||
ulong FaceFlags; // as per Face struct | ulong FaceFlags; // see [[P3D Point and Face Flags]] as per Face struct | ||
///////// // ODOLV4x only////// | ///////// // ODOLV4x only////// | ||
long MaterialIndex; | long MaterialIndex; | ||
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float UnknownResolution; | float UnknownResolution; | ||
float UnknownResolution2; // generally 1000.0 | float UnknownResolution2; // generally 1000.0 | ||
//////////////////////////////// | |||
} | } | ||
a Material or Texture index with default value (-1) has no face/material associated with itand consequently the bounds are zero | a Material or Texture index with default value (-1) has no face/material associated with itand consequently the bounds are zero |
Revision as of 04:45, 15 May 2010
LodSection
LodSection { ulong FaceIndexBounds[2]; // lower vs upper (NoOfFaces in this section = (FaceUpperIndex - FaceLowerIndex) / 8 ulong MaterialIndexBounds[2]; // ODOLV4x only ulong FaceUserValue; // see P3D Point and Face Flags short TextureIndex; // as per Face struct ulong FaceFlags; // see P3D Point and Face Flags as per Face struct ///////// // ODOLV4x only////// long MaterialIndex; if MaterialIndex ==-1 { byte ExtraByte; } ulong UnknowLong; // generally 2 float UnknownResolution; float UnknownResolution2; // generally 1000.0 //////////////////////////////// }
a Material or Texture index with default value (-1) has no face/material associated with itand consequently the bounds are zero