Frandsen/Sandbox – User
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Sample of how DDAM Rucks are coded: | Sample of how DDAM Rucks are coded: | ||
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class CfgVehicleClasses { | class CfgVehicleClasses { | ||
class DDAM_Backpack { | |||
displayName = "Danish Backpacks"; | |||
}; | |||
}; | }; | ||
class CfgVehicles { | class CfgVehicles { | ||
class USSpecialWeaponsBox; // External class reference | |||
class ReammoBox; // External class reference | |||
class ReammoBox_EP1 : ReammoBox { | |||
expansion = 1; | |||
}; | |||
class Bag_Base_EP1; // External class reference | |||
//needed ref pack | //needed ref pack | ||
class DDAM_ALICE_Pack_EP1 : Bag_Base_EP1 { | class DDAM_ALICE_Pack_EP1 : Bag_Base_EP1 { | ||
vehicleClass = "DDAM_Backpack"; | |||
faction = DDAM; | |||
scope = protected; | |||
displayName = "DDAM ALICE pack"; | |||
picture = "\ca\weapons_e\data\icons\backpack_TK_ALICE_CA.paa"; | |||
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; | |||
mapsize = 2; | |||
model = "\DDAM_Cx\ddam_alice.p3d"; | |||
transportMaxWeapons = 1; | |||
transportMaxMagazines = 12; | |||
}; | |||
//needed ref pack end | //needed ref pack end | ||
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class DDAM_ALICE_Pack_Ammo_EP1 : DDAM_ALICE_Pack_EP1 { | class DDAM_ALICE_Pack_Ammo_EP1 : DDAM_ALICE_Pack_EP1 { | ||
scope = public; | |||
vehicleClass = "DDAM_Backpack"; | |||
faction = DDAM; | |||
class TransportMagazines { | |||
class _xx_100Rnd_556x45_BetaCMag { | |||
magazine = "100Rnd_556x45_BetaCMag"; | |||
count = 3; | |||
}; | |||
class _xx_30Rnd_556x45_Stanag { | |||
magazine = "30Rnd_556x45_Stanag"; | |||
count = 6; | |||
}; | |||
}; | |||
}; | |||
//actual ingame pack end | //actual ingame pack end | ||
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class DDAM_BIG_Pack_EP1 : Bag_Base_EP1 { | class DDAM_BIG_Pack_EP1 : Bag_Base_EP1 { | ||
scope = public; | |||
vehicleClass = "DDAM_Backpack"; | |||
faction = DDAM; | |||
displayName = "DDAM BIG pack"; | |||
picture = "\ca\weapons_e\data\icons\backpack_ACR_CA.paa"; | |||
icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; | |||
mapsize = 2; | |||
model = "\DDAM_Cx\DDAM_backpack_BIG.p3d"; | |||
transportMaxWeapons = 2; | |||
transportMaxMagazines = 24; | |||
}; | |||
//needed ref pack end | //needed ref pack end | ||
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class DDAM_BIG_Pack_Ammo_EP1 : DDAM_BIG_Pack_EP1 { | class DDAM_BIG_Pack_Ammo_EP1 : DDAM_BIG_Pack_EP1 { | ||
scope = protected; | |||
vehicleClass = "DDAM_Backpack"; | |||
faction = DDAM; | |||
class TransportMagazines { | |||
class _xx_100Rnd_556x45_BetaCMag { | |||
magazine = "100Rnd_556x45_BetaCMag"; | |||
count = 3; | |||
}; | |||
class _xx_30Rnd_556x45_Stanag { | |||
magazine = "30Rnd_556x45_Stanag"; | |||
count = 6; | |||
}; | |||
}; | |||
}; | |||
//actual ingame pack end | //actual ingame pack end | ||
}; | }; |
Revision as of 00:00, 2 October 2010
Sample of how DDAM Rucks are coded:
class CfgVehicleClasses { class DDAM_Backpack { displayName = "Danish Backpacks"; }; };
class CfgVehicles {
class USSpecialWeaponsBox; // External class reference
class ReammoBox; // External class reference
class ReammoBox_EP1 : ReammoBox { expansion = 1; };
class Bag_Base_EP1; // External class reference
//needed ref pack
class DDAM_ALICE_Pack_EP1 : Bag_Base_EP1 { vehicleClass = "DDAM_Backpack"; faction = DDAM; scope = protected; displayName = "DDAM ALICE pack"; picture = "\ca\weapons_e\data\icons\backpack_TK_ALICE_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapsize = 2; model = "\DDAM_Cx\ddam_alice.p3d"; transportMaxWeapons = 1; transportMaxMagazines = 12; }; //needed ref pack end
//actual ingame pack start
class DDAM_ALICE_Pack_Ammo_EP1 : DDAM_ALICE_Pack_EP1 { scope = public; vehicleClass = "DDAM_Backpack"; faction = DDAM;
class TransportMagazines { class _xx_100Rnd_556x45_BetaCMag { magazine = "100Rnd_556x45_BetaCMag"; count = 3; };
class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 6; }; }; }; //actual ingame pack end
//needed ref pack start
class DDAM_BIG_Pack_EP1 : Bag_Base_EP1 { scope = public; vehicleClass = "DDAM_Backpack"; faction = DDAM; displayName = "DDAM BIG pack"; picture = "\ca\weapons_e\data\icons\backpack_ACR_CA.paa"; icon = "\ca\weapons_e\data\icons\mapIcon_backpack_CA.paa"; mapsize = 2; model = "\DDAM_Cx\DDAM_backpack_BIG.p3d"; transportMaxWeapons = 2; transportMaxMagazines = 24; }; //needed ref pack end
//actual ingame pack start
class DDAM_BIG_Pack_Ammo_EP1 : DDAM_BIG_Pack_EP1 { scope = protected; vehicleClass = "DDAM_Backpack"; faction = DDAM;
class TransportMagazines { class _xx_100Rnd_556x45_BetaCMag { magazine = "100Rnd_556x45_BetaCMag"; count = 3; };
class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 6; }; }; }; //actual ingame pack end
};