CfgAISkill: Difference between revisions
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m (Improved layout.) |
m (Fixed sorting order.) |
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Line 18: | Line 18: | ||
aimingSpeed[] = {0, 0.5, 1, 1}; | aimingSpeed[] = {0, 0.5, 1, 1}; | ||
== | ==commanding== | ||
[[TokenNameValueTypes|Array]]<br> | [[TokenNameValueTypes|Array]]<br> | ||
'''Description:''' ? | '''Description:''' ? | ||
commanding[] = {0, 0, 1, 1}; | |||
== | ==courage== | ||
[[TokenNameValueTypes|Array]]<br> | [[TokenNameValueTypes|Array]]<br> | ||
'''Description:''' ? | '''Description:''' ? | ||
courage[] = {0, 0, 1, 1}; | |||
==endurance== | ==endurance== |
Revision as of 16:39, 3 January 2011
Introduction
aimingAccuracy
Array
Description: ?
aimingAccuracy[] = {0, 0, 1, 1};
aimingShake
Array
Description: ?
aimingShake[] = {0, 0, 1, 1};
aimingSpeed
Array
Description: ?
aimingSpeed[] = {0, 0.5, 1, 1};
commanding
Array
Description: ?
commanding[] = {0, 0, 1, 1};
courage
Array
Description: ?
courage[] = {0, 0, 1, 1};
endurance
Array
Description: ?
endurance[] = {0, 0, 1, 1};
general
Array
Description: ?
general[] = {0, 0, 1, 1};
reloadSpeed
Array
Description: ?
reloadSpeed[] = {0, 0, 1, 1};
spotDistance
Array
Description: Defines the AI's probability of spotting targets within their visual range.
Values: {low_skill_value, low_skill_spotting_probability, high_skill_value, high_skill_spotting_probability}
Details: AI with a skill value at or lower than low_skill_value will have a low_skill_spotting_probability chance of spotting a target. AI with a skill value at or above high_skill_value will have a high_skill_spotting_probability chance of spotting a target.
spotDistance[] = {0, 0.2, 1, 0.4};
spotTime
Array
Description: ?
spotTime[] = {0, 0, 1, 0.7};