texHeaders.bin File Format: Difference between revisions

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   ulong          Always0;
   ulong          Always0;
   floats        AverageColor[r,g,b,a];//[[PAA_File_Format#AVGCTAGG|AVGCTAGG]] floating-point equivalent. Note that order is different
   floats        AverageColor[r,g,b,a];//[[PAA_File_Format#AVGCTAGG|AVGCTAGG]] floating-point equivalent. Note that order is different
   bytes          AverageColor[b,g,r,a];//[[PAA_File_Format#AVGCTAGG|AVGCTAGG]] in PAA file  
   bytes          AverageColor[b,g,r,a];//[[PAA_File_Format#AVGCTAGG|AVGCTAGG]] in PAx file  
   bytes          MaxColor[b,g,r,a];    //[[PAA_File_Format#AVGCTAGG|MAXCTAGG]] in PAA file
   bytes          MaxColor[b,g,r,a];    //[[PAA_File_Format#AVGCTAGG|MAXCTAGG]] in PAx file
   ulong          Always0;
   ulong          Always0;
   ulong          AlwaysDefault;      // 0xFFFFFFFF
   ulong          AlwaysDefault;      // 0xFFFFFFFF
   ulong          FlagBytes;          // 01 01 00 10 typical
   ulong          FlagBytes;          // 01 01 00 10 typical
   ulong          SameCount;          // always == nMipmaps
   ulong          SameCount;          // always == nMipmaps
   ulong          TextureType;        // 6 = DXT1, 10 = DXT5
   ulong          TextureType;        // see below
   byte          Always1;
   byte          Always1;
   byte          Always1;
   byte          Always1;
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* BIS have finally learned to use relative file addressing. This might be the precursor to a better future where we leave oops modelling nightmares behind.
* BIS have finally learned to use relative file addressing. This might be the precursor to a better future where we leave oops modelling nightmares behind.
===float color===
===Texture Type===
values seen
*0  GREY
*4  RGB4
*6  DXT1
*10 DXT5
this value is repeated in each mipmap
===Color float===
  anyfloat= anybyte/255.0;
  anyfloat= anybyte/255.0;
===mipmap===
===mipmap===
  MipMap
  MipMap
  {
  {
   ushort width;      //typical 0040,0200
   ushort width,ushort height;    //as per same mipmap in the pax
  ushort height;    //typical 0020,0100
   ushort Always0;
   ushort Always0;
   ushort value;     //generally 0x030a
   byte  Always3;
   ulong  dataOffset; //[[PAA_File_Format#AVGCTAGG|OFFSTAGG]] in PAA file. position of mipmap data in paa file
  byte  TextureType;             //same value as above
   ulong  dataOffset;             //[[PAA_File_Format#AVGCTAGG|OFFSTAGG]] in PAx file. position of mipmap data in pax file
  };
  };

Revision as of 04:57, 21 June 2011

Template:unsupported-doc

intro

TextHeader.bin is created by Binpbo personal edition 2.5 and greater. It is placed in the primary folder of the addon.pbo, and comprises of information from all pax files encountered in that addon from all it's possible data trees.

Conventions

see Generic FileFormat Data Types

File Structure

struct TexHeader.bin
{
 MimeType "0DHT" ;    // NOT asciiz. '0' = 0x30. This is mimetype "TexHeaDer0"
 ulong    version;    // 1
 ulong    nTextures;  // 
 TexBody  TexBodies[nTextures];
};

TexBody

TexBody
{
 ulong          Always1;
 ulong          Always0;
 floats         AverageColor[r,g,b,a];//AVGCTAGG floating-point equivalent. Note that order is different
 bytes          AverageColor[b,g,r,a];//AVGCTAGG in PAx file 
 bytes          MaxColor[b,g,r,a];    //MAXCTAGG in PAx file
 ulong          Always0;
 ulong          AlwaysDefault;      // 0xFFFFFFFF
 ulong          FlagBytes;          // 01 01 00 10 typical
 ulong          SameCount;          // always == nMipmaps
 ulong          TextureType;        // see below
 byte           Always1;
 byte           Always1;

 Asciiz        *PaaFile;            //"data\icons\m4a3_cco_ca.paa"
                                    //"fnfal\data\fnfal_smdi.paa"
 ulong          Flag;
 ulong          nMipmaps;
 MipMap         MipMaps[nMipmaps];
 ushort         SomeShort
 ushort         AnotherShort;
};
  • BIS have finally learned to use relative file addressing. This might be the precursor to a better future where we leave oops modelling nightmares behind.

Texture Type

values seen

  • 0 GREY
  • 4 RGB4
  • 6 DXT1
  • 10 DXT5

this value is repeated in each mipmap

Color float

anyfloat= anybyte/255.0;

mipmap

MipMap
{
 ushort width,ushort height;     //as per same mipmap in the pax
 ushort Always0;
 byte   Always3;
 byte   TextureType;             //same value as above
 ulong  dataOffset;              //OFFSTAGG in PAx file. position of mipmap data in pax file
};