setLightAmbient: Difference between revisions
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<dt class="note">'''[[User:ColonelSandersLite|ColonelSandersLite]]''' | <dt class="note">'''[[User:ColonelSandersLite|ColonelSandersLite]]'''<dd class="note"><br> | ||
To clarify:<br> | To clarify:<br> | ||
setLightAmbient - Terrain and surrounding objects are bathed in this colour.<br> | setLightAmbient - Terrain and surrounding objects are bathed in this colour.<br> | ||
setLightColor - Controls the "haze" seen around the lightsource (ex flares).<br> | setLightColor - Controls the "haze" seen around the lightsource (ex flares).<br> | ||
Light can be created with command createVehicle with special vehicle class "#lightpoint" | Light can be created with command createVehicle with special vehicle class "#lightpoint" |
Revision as of 02:54, 18 October 2011
Description
- Description:
- Set ambient color of light.
- Groups:
- Uncategorised
Syntax
- Syntax:
- light setLightAmbient [r, g, b]
- Parameters:
- light: Object
- [r, g, b]: Array
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- ColonelSandersLite
To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Light can be created with command createVehicle with special vehicle class "#lightpoint" for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient[0.0, 1.0, 0.0]; _light setLightColor[0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]]