setLightAmbient: Difference between revisions

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<dt class="note">'''[[User:ColonelSandersLite|ColonelSandersLite]]'''</dt><dd class="note"><br>
<dt class="note">'''[[User:ColonelSandersLite|ColonelSandersLite]]'''<dd class="note"><br>
To clarify:<br>
To clarify:<br>
setLightAmbient - Terrain and surrounding objects are bathed in this colour.<br>
setLightAmbient - Terrain and surrounding objects are bathed in this colour.<br>
setLightColor - Controls the "haze" seen around the lightsource (ex flares).<br>
setLightColor - Controls the "haze" seen around the lightsource (ex flares).<br>
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Light can be created with command createVehicle with special vehicle class "#lightpoint"
Light can be created with command createVehicle with special vehicle class "#lightpoint"

Revision as of 02:54, 18 October 2011

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Set ambient color of light.
Groups:
Uncategorised

Syntax

Syntax:
light setLightAmbient [r, g, b]
Parameters:
light: Object
[r, g, b]: Array
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

ColonelSandersLite

To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Light can be created with command createVehicle with special vehicle class "#lightpoint" for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient[0.0, 1.0, 0.0]; _light setLightColor[0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]]

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