Debug Console – Take On Helicopters

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[[Category:Mission_Editor]]
[[Category:Mission_Editor|Debug Console]]
[[File:tkoh editor debug.jpg|thumb|300px|right|Debug Console]]
[[File:tkoh editor debug.jpg|thumb|300px|right|Debug Console]]



Revision as of 13:22, 25 October 2011

Debug Console

Menu

Some of features mentioned in this article are not yet implemented and will be fully accessable in first patch

Watch

Shows returned value of code written to one of four available fields. Refreshes it every 0.1 seconds, and will show scripting errors while you're writing the text.

Results of all fields are stored in _debug1 to _debug4 variables to which you can refer from other fields

  • Field 1:1 + 1
    • Returns: 2
  • Field 2:_debug1 * 2
    • Returns: 4

Content of all fields is stored into profileNameSpace when console is closed and is restored again upon next start.

Expression

Six fields where you can write any code and execute it. Button uses execVM.

Alternatively, you can use keyboard shortcuts Ctrl1 to Ctrl+6 for each of the buttons.

Same as Watch fields, Expressions are stored persistently.


Custom scripts

Executes (execVM) scripts on the given path.

\hsim\@debug\debug*.sqf

* is replaced by number weitten on a button, e.g. 1 executes \hsim\@debug\debug1.sqf

Camera

Executes Camera.sqs

Config

Launch Config Viewer

Functions

Launch Functions Viewer

Effects

TBA