ctrlMapAnimAdd: Difference between revisions

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|1.00|= Game version
|1.00|= Game version
|arg= local |= Arguments in MP
|eff= local |= Effects in MP
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|  |= See also
| [[mapAnimAdd]], [[mapAnimClear]], [[mapAnimCommit]], [[mapAnimDone]], [[ctrlMapAnimClear]], [[ctrlMapAnimCommit]], [[ctrlMapAnimDone]] |= See also


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Revision as of 11:58, 10 February 2013

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Adds the next frame to the map animation. The format of frame is [time, zoom, position], the format of position is Position2D.
Groups:
Uncategorised

Syntax

Syntax:
map ctrlMapAnimAdd frame
Parameters:
map: Control
frame: Array
Return Value:
Nothing

Examples

Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]

Additional Information

See also:
mapAnimAddmapAnimClearmapAnimCommitmapAnimDonectrlMapAnimClearctrlMapAnimCommit, ctrlMapAnimDone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

besselinksjm
At least in VBS2 1.3 it is not necessary to use Position2D. Besides Position2D, both Objects and Position3D work.

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