ctrlMapAnimAdd: Difference between revisions
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| |= See also | | [[mapAnimAdd]], [[mapAnimClear]], [[mapAnimCommit]], [[mapAnimDone]], [[ctrlMapAnimClear]], [[ctrlMapAnimCommit]], [[ctrlMapAnimDone]] |= See also | ||
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Revision as of 11:58, 10 February 2013
Description
- Description:
- Adds the next frame to the map animation. The format of frame is [time, zoom, position], the format of position is Position2D.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]
Additional Information
- See also:
- mapAnimAddmapAnimClearmapAnimCommitmapAnimDonectrlMapAnimClearctrlMapAnimCommit, ctrlMapAnimDone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- besselinksjm
- At least in VBS2 1.3 it is not necessary to use Position2D. Besides Position2D, both Objects and Position3D work.