isFlatEmpty: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
Line 51: Line 51:
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 11:55, 25 March 2013

Hover & click on the images for description

Description

Description:
Check if given area is flat and empty.
Groups:
Uncategorised

Syntax

Syntax:
position isFlatEmpty [float minDistance,float precizePos,float maxGradient,float gradientRadius,float onWater,bool onShore,object skipobj]
Parameters:
position: Array -
[float minDistance,float precizePos,float maxGradient,float gradientRadius,float onWater,bool onShore,object skipobj]: Array -
Return Value:
Array

Examples

Example 1:
_isFlat = (position _preview) isflatempty [
		(sizeof typeof _preview) / 2,	//--- Minimal distance from another object
		0,				//--- If 0, just check position. If >0, select new one
		0.7,				//--- Max gradient
		(sizeof typeof _preview),	//--- Gradient area
		0,				//--- 0 for restricted water, 2 for required water,
		false,				//--- True if some water can be in 25m radius
		_preview			//--- Ignored object
	];

Additional Information

See also:
selectBestPlacesfindEmptyPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on september 12, 2010 - 12:09 (CEST)
Lou Montana
The returned pos is ASL. Use setPosASL or fly !

Bottom Section