setSoundEffect: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 3: | Line 3: | ||
[[Category:Scripting Commands ArmA|SETSOUNDEFFECT]] | [[Category:Scripting Commands ArmA|SETSOUNDEFFECT]] | ||
<h2 style="color:#000066">'''''trigger or waypoint'' setSoundEffect ''[sound, voice, soundEnv, soundDet]'''''</h2> | |||
'''Operand types:''' | |||
''' | '''trigger or waypoint:''' [[Object]] or [[Array]] | ||
'''[sound, voice, soundEnv, soundDet]:''' [[Array]] | |||
'''Type of returned value:''' | '''Type of returned value:''' | ||
[[Nothing]] | |||
'''Compatibility:''' | '''Compatibility:''' | ||
Version 1.86 required. | |||
'''Description:''' | '''Description:''' | ||
Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX. | |||
'''Example:''' | '''Example:''' | ||
trigger '''setSoundEffect''' ["Alarm", "", "", ""] |
Revision as of 16:10, 4 July 2006
trigger or waypoint setSoundEffect [sound, voice, soundEnv, soundDet]
Operand types:
trigger or waypoint: Object or Array
[sound, voice, soundEnv, soundDet]: Array
Type of returned value:
Compatibility:
Version 1.86 required.
Description:
Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
Example:
trigger setSoundEffect ["Alarm", "", "", ""]