getPlayerUID: Difference between revisions

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(More useful example.)
(Added a compatibility note.)
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|  Return an uniqueID of the given unit as string if it's player and empty value if it's AI. |= Description
|  Return an uniqueID of the given unit as string if it's player and empty value if it's AI.
 
Note: while for [[ArmA 2]] or [[ArmA 2: Operation Arrowhead]] the result always contains a number, it should be always handled as an opaque string. Converting it to a [[Number]] can cause precision problems  , as Number cannot accurately represent integers above 16777216 (2^24). Moreover, future game versions may provide a non-numeric value as a result.|= Description
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Revision as of 13:01, 21 June 2012

Hover & click on the images for description

Description

Description:
Return an uniqueID of the given unit as string if it's player and empty value if it's AI. Note: while for ArmA 2 or ArmA 2: Operation Arrowhead the result always contains a number, it should be always handled as an opaque string. Converting it to a Number can cause precision problems , as Number cannot accurately represent integers above 16777216 (2^24). Moreover, future game versions may provide a non-numeric value as a result.
Multiplayer:
UID string is returned only in multiplayer.
Groups:
Uncategorised

Syntax

Syntax:
getPlayerUID unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_uid = getPlayerUID player;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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