allowDamage: Difference between revisions
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m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
AgentRev01 (talk | contribs) m (Added note about HandleDamage) |
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on September 2, 2013 | |||
<dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note"> | |||
<code>_object allowDamage false</code> | |||
has the same effect as | |||
<code>_object addEventHandler ["HandleDamage", {false}]</code> | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 18:26, 2 September 2013
Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed).
- Multiplayer:
- This command only works locally and must be run on all machines to have global affect.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player allowDamage false
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 2, 2013
- AgentRev
-
_object allowDamage false
has the same effect as_object addEventHandler ["HandleDamage", {false}]