ctrlSetFade: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
Line 41: Line 41:
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on March 10, 2015 - 02:02 (UTC)</dd>
<dt class="note">[[User:Feint|Feint]]</dt>
<dd class="note">
This command sets the amount of fade. For example:
<code>
_ctrl ctrlSetFade 1; // hides the control<br>
_ctrl ctrlSetFade 0.5; // control is 50% visible<br>
_ctrl ctrlSetFade 0; // control is fully visible
</code>
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 03:02, 10 March 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Sets wanted transparency for control animation.
Groups:
Uncategorised

Syntax

Syntax:
controlName ctrlSetFade fade
Parameters:
controlName: Control
fade: Number
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetFade 1

Additional Information

See also:
ctrlFade

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on March 10, 2015 - 02:02 (UTC)
Feint
This command sets the amount of fade. For example: _ctrl ctrlSetFade 1; // hides the control
_ctrl ctrlSetFade 0.5; // control is 50% visible
_ctrl ctrlSetFade 0; // control is fully visible