diag tickTime: Difference between revisions

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(gets less precise with time)
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<dt class="note">[[User:Crowe|Crowe]]<dd class="note">
<dt class="note">[[User:Crowe|Crowe]]<dd class="note">
In Arma 2 Operation Arrowhead 1.54.0.72888 this returns the time in seconds since the game was started.
In Arma 2 Operation Arrowhead 1.54.0.72888 this returns the time in seconds since the game was started.
<dd class="notedate">Posted on 25 Jan, 2014
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]<dd class="note">
This command will return time since last client restart as float. However because of [[Number]] format used in Arma, the more time has past since restart the less precise the returned value will be.


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Revision as of 19:09, 25 January 2014


Hover & click on the images for description

Description

Description:
Real time spent from the start of the game. Expressed in fractions of second. Resolution of 1 tick is 1 ms.
Groups:
Uncategorised

Syntax

Syntax:
diag_tickTime
Return Value:
Number

Examples

Example 1:
_start = diag_tickTime;
//code
_stop = diag_tickTime;
diag_log format ["%1",_stop - _start];

Additional Information

See also:
diag_fpsdiag_fpsmindiag_framenodiag_log

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 8 Sept, 2010
Crowe
In Arma 2 Operation Arrowhead 1.54.0.72888 this returns the time in seconds since the game was started.
Posted on 25 Jan, 2014
Killzone_Kid
This command will return time since last client restart as float. However because of Number format used in Arma, the more time has past since restart the less precise the returned value will be.

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