getDir: Difference between revisions

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m (Added note about BIS_fnc_rotateVector2D and angle directions)
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<dd class="notedate">Posted on October 23, 2013
<dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note">
Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]]; the latter rotates vectors counterclockwise (mathematically correct), while getDir returns a clockwise angle.
<br/>
To counter this, simply negate the output of getDir:
<code>[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D</code>


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Revision as of 09:31, 23 October 2013

Hover & click on the images for description

Description

Description:
Returns the unit heading in the range from 0 to 360.
Groups:
Uncategorised

Syntax

Syntax:
Number = getDir object
Parameters:
object: Object
Return Value:
Number

Examples

Example 1:
_degrees = getDir player

Additional Information

See also:
direction

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on October 23, 2013
AgentRev
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D; the latter rotates vectors counterclockwise (mathematically correct), while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir: [[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D

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