reload: Difference between revisions
Jump to navigation
Jump to search
m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
Waffle SS. (talk | contribs) No edit summary |
||
Line 18: | Line 18: | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
|x1= <code>[[if]] ([[needReload]] [[player]] == 1) [[then]] {'''reload''' [[player]]};</code>|= EXAMPLE1 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[reloadEnabled]] |= See also | | [[reloadEnabled]], [[needReload]] |= See also | ||
}} | }} |
Revision as of 22:04, 11 April 2014
Description
- Description:
- Reload all weapons
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (needReload player == 1) then {reload player};
Additional Information
- See also:
- reloadEnabledneedReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note