setObjectMaterial: Difference between revisions

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|0.50|= Game version
|0.50|= Game version
|arg= global |= Arguments in MP
|eff= local |= Effects in MP
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|x1= <code>
|x1= <code>car [[setObjectMaterial]] [0,"A3\Structures_F\Data\Windows\window_set.rvmat"];
</code>|= EXAMPLE1  
car [[setObjectMaterial]] [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];</code>|= EXAMPLE1  


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| |= SEEALSO  
| [[setObjectTexture]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 08:50, 6 September 2013

Hover & click on the images for description

Description

Description:
Sets material of object selection. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
Groups:
Uncategorised

Syntax

Syntax:
obj setObjectMaterial [selectionNumber, material]
Parameters:
obj: Object
[selectionNumber, material]: Array
selectionNumber: Number
material: String
Return Value:
Nothing

Examples

Example 1:
car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
setObjectTexture

Notes

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Notes

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