setObjectMaterial: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
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|0.50|= Game version | |0.50|= Game version | ||
|arg= global |= Arguments in MP | |||
|eff= local |= Effects in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|x1= <code> | |x1= <code>car [[setObjectMaterial]] [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; | ||
</code>|= EXAMPLE1 | car [[setObjectMaterial]] [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];</code>|= EXAMPLE1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[setObjectTexture]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 08:50, 6 September 2013
Description
- Description:
- Sets material of object selection. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
- Groups:
- Uncategorised
Syntax
- Syntax:
- obj setObjectMaterial [selectionNumber, material]
- Parameters:
- obj: Object
- [selectionNumber, material]: Array
- selectionNumber: Number
- material: String
- Return Value:
- Nothing
Examples
- Example 1:
car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];
Additional Information
- See also:
- setObjectTexture
Notes
-
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