goto – Talk

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raedor: From what I know they're not case sensitive, I've been using them for years without problems. About the delay: it is correct that you should have delays in your loops, especially "infinite" loops (eg with alive x as condition), as slower computers will CTD without that delay. Also you should think about the length of the delay if you're addon-scripting, because you have to face the fact that your scripts might run 20 times at once. I think it's an interesting fact here, that @ and triggers check with .5 delays.

Revision as of 10:04, 23 May 2006

Ok......lets get this clear.

I have always thought that a loop, in most cases, MUST have a delay of some sort, otherwise the loop loops so fast that you cannot interrupt it and end up having to reboot or quit the game.

Lets have the nitty gritty here.

Also, are Label names case sensitive or not, give reasons , evidence.........etc.


Planck


raedor: From what I know they're not case sensitive, I've been using them for years without problems. About the delay: it is correct that you should have delays in your loops, especially "infinite" loops (eg with alive x as condition), as slower computers will CTD without that delay. Also you should think about the length of the delay if you're addon-scripting, because you have to face the fact that your scripts might run 20 times at once. I think it's an interesting fact here, that @ and triggers check with .5 delays.