setObjectTexture: Difference between revisions

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Textures '''object''' selection with '''texture''' named in array.
Textures '''object''' selection with '''texture''' named in array.
Array has the form '''''[selection number,"Texture"]'''''.
Array has the form '''''[selection number,"Texture"]'''''.
The '''selection number''' is defined through the [[hiddenselection]][]={} array in the vehicle's config (starting with 0).
The '''selection number''' is defined through the [[hiddenselection]][]={} array in the vehicle's config (starting with 0).


'''Example:'''
'''Example:'''

Revision as of 16:53, 23 May 2006


object setObjectTexture texture


Operand types:

object: Object

texture: Array

Type of returned value:

Nothing

Compatibility:

Added in version 1.75

Description:

Textures object selection with texture named in array.

Array has the form [selection number,"Texture"].

The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).


Example:

_objectname setobjecttexture [0,"\pboname\texture.paa"]
_objectname setobjecttexture [1,"\pboname\texture2.paa"]


MP Note:

This command has only local effect.

If you want to change a texture on all clients, you have to execute this command on each client.