getAssignedCuratorLogic: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
(See also and example)
Line 16: Line 16:
| [[Object]] |= RETURNVALUE  
| [[Object]] |= RETURNVALUE  


|x1= <code></code>|= EXAMPLE1  
|x1= <code>([[getAssignedCuratorLogic]] [[player]]) [[removeCuratorEditableObjects]] <nowiki>[</nowiki>[[allDead]],[[true]]];</code>|= EXAMPLE1  


____________________________________________________________________________________________
____________________________________________________________________________________________


| |= SEEALSO  
| [[getAssignedCuratorUnit]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 17:45, 17 August 2014

Hover & click on the images for description

Description

Description:
Returns curator logic to which has given player access.
Groups:
Uncategorised

Syntax

Syntax:
getAssignedCuratorLogic player
Parameters:
player: Object
Return Value:
Object

Examples

Example 1:
(getAssignedCuratorLogic player) removeCuratorEditableObjects [allDead,true];

Additional Information

See also:
getAssignedCuratorUnit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section