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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Return the current command type (empty string when no command) for the commander of given vehicle (or for a given soldier). | | Return the current command type (empty string when no command) for the commander of given vehicle (or for a given soldier). Returned value can be one of: | ||
* "WAIT" | |||
"WAIT" | * "ATTACK" | ||
|= Description | * "HIDE" | ||
* "MOVE" | |||
* "HEAL" | |||
* "REPAIR" | |||
* "REFUEL" | |||
* "REARM" | |||
* "SUPPORT" | |||
* "JOIN" | |||
* "GET IN" | |||
* "FIRE" | |||
* "GET OUT" | |||
* "STOP" | |||
* "EXPECT" | |||
* "ACTION" | |||
* "ATTACKFIRE" |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[ | | [[currentCommand]] vehicleName |= Syntax | ||
|p1= vehicleName: [[Object]] |= Parameter 1 | |p1= vehicleName: [[Object]] |= Parameter 1 | ||
| [[String]] |= Return value | | [[String]] |= Return value | ||
|x1= <code>_command = currentCommand [[player]];</code> |= Example 1 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= See also | | |= See also | ||
}} | }} | ||
Revision as of 09:51, 15 May 2018
Description
- Description:
- Return the current command type (empty string when no command) for the commander of given vehicle (or for a given soldier). Returned value can be one of:
- "WAIT"
- "ATTACK"
- "HIDE"
- "MOVE"
- "HEAL"
- "REPAIR"
- "REFUEL"
- "REARM"
- "SUPPORT"
- "JOIN"
- "GET IN"
- "FIRE"
- "GET OUT"
- "STOP"
- "EXPECT"
- "ACTION"
- "ATTACKFIRE"
- Groups:
- Uncategorised
Syntax
- Syntax:
- currentCommand vehicleName
- Parameters:
- vehicleName: Object
- Return Value:
- String
Examples
- Example 1:
_command = currentCommand player;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA
- Command Group: Object Information
- Command Group: Unit Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters