createDialog: Difference between revisions
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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofpr |= Game name | |||
|1.5|= Game version | |||
|eff= local |= Effects in MP | |||
____________________________________________________________________________________________ | |||
'' | | Create a dialog which is defined either in the mission's description.ext, in the campaign's description.ext or in the global resource.cpp. The given name has to be the class name used in one of these files. If already another dialog is opened, the desired dialog is created as child dialog of the already opened one. |= Description | ||
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''' | | '''createDialog''' className |= Syntax | ||
|p1= className: [[String]] - class name used in the description.ext / resource.cpp |= Parameter 1 | |||
[[Boolean]] | | [[Boolean]] - | ||
true when the dialog was created successfully |= Return value | |||
____________________________________________________________________________________________ | |||
|x1= <pre>_ok = createDialog "RscDisplayGame" | |||
?!(_ok) : hint "Dialog couldn't be opened!"</pre> |= Example 1 | |||
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| [[closeDialog]], [[dialog]] |= See also | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|CREATEDIALOG]] | |||
[[Category:Scripting Commands OFP 1.96|CREATEDIALOG]] | |||
[[Category:Scripting Commands ArmA|CREATEDIALOG]] |
Revision as of 23:06, 1 August 2006
Description
- Description:
- Create a dialog which is defined either in the mission's description.ext, in the campaign's description.ext or in the global resource.cpp. The given name has to be the class name used in one of these files. If already another dialog is opened, the desired dialog is created as child dialog of the already opened one.
- Groups:
- Uncategorised
Syntax
- Syntax:
- createDialog className
- Parameters:
- className: String - class name used in the description.ext / resource.cpp
- Return Value:
- Boolean - true when the dialog was created successfully
Examples
- Example 1:
_ok = createDialog "RscDisplayGame" ?!(_ok) : hint "Dialog couldn't be opened!"
Additional Information
- See also:
- closeDialogdialog
Notes
-
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