getAssignedCuratorLogic: Difference between revisions
Jump to navigation
Jump to search
SilentSpike (talk | contribs) (See also and example) |
SilentSpike (talk | contribs) m (Extended seeAlso) |
||
Line 20: | Line 20: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[getAssignedCuratorUnit]] |= SEEALSO | | [[allCurators]], [[getAssignedCuratorUnit]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 17:54, 17 August 2014
Description
- Description:
- Returns curator logic to which has given player access.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
(getAssignedCuratorLogic player) removeCuratorEditableObjects [allDead,true];
Additional Information
- See also:
- allCuratorsgetAssignedCuratorUnit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note