createDisplay: Difference between revisions
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<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on August 23, 2014 - 23:36 (UTC)</dd> | |||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | |||
<dd class="note"> | |||
Do not simply [[createDisplay]] form Arma 3's debug console, as it will crash the game. Instead use [[spawn]] scope: | |||
<code>[] [[spawn]] {[[findDisplay]] 46 [[createDisplay]] "RscObserver"};</code> | |||
</dd> | |||
</dl> | |||
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Revision as of 00:36, 24 August 2014
Description
- Description:
- Create child display of given display and load from "resourceName". The notable difference between createDisplay and createDialog is that if child display class has movingEnable = 1; param, the player would be able to move whilst having control of the mouse pointer.
- Groups:
- Uncategorised
Syntax
- Syntax:
- parent createDisplay resourceName
- Parameters:
- parent: Display
- resourceName: String
- Return Value:
- Nothing
Examples
- Example 1:
findDisplay 46 createDisplay "RscObserver";
Additional Information
- See also:
- closeDisplaycreateDialog
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on August 23, 2014 - 23:36 (UTC)
- Killzone Kid
-
Do not simply createDisplay form Arma 3's debug console, as it will crash the game. Instead use spawn scope:
[] spawn {findDisplay 46 createDisplay "RscObserver"};