CfgVehicles WEST – Arma 3
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(Added current state with new features field) |
(Added Helicopters DLC assets) |
||
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| style='background-color:#c2d4e7;' | WEST | | style='background-color:#c2d4e7;' | WEST | ||
| BLU_F | | BLU_F | ||
| | | MenVR | ||
| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
| | | | ||
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| style='background-color:#c2d4e7;' | WEST | | style='background-color:#c2d4e7;' | WEST | ||
| BLU_F | | BLU_F | ||
| | | MenVR | ||
| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
| | | | ||
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:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles B_HMG_01_high_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles B_HMG_01_high_F.jpg|150px| ]] | ||
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:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles B_HMG_01_A_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles B_HMG_01_A_F.jpg|150px| ]] | ||
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:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles B_GMG_01_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles B_GMG_01_F.jpg|150px| ]] | ||
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:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Mortar_01|A3_Static_F_Mortar_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Mortar_01|A3_Static_F_Mortar_01]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles B_G_Mortar_01_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles B_G_Mortar_01_F.jpg|150px| ]] | ||
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:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Beta_Mortar_01|A3_Static_F_Beta_Mortar_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Beta_Mortar_01|A3_Static_F_Beta_Mortar_01]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles B_Heli_Light_01_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles B_Heli_Light_01_F.jpg|150px| ]] | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Heli_Light_01|A3_Air_F_Heli_Light_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Heli_Light_01|A3_Air_F_Heli_Light_01]] | ||
:[[Arma 3 CfgPatches CfgVehicles# | :[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Heli_Heli_Light_01|A3_Air_F_Heli_Heli_Light_01]] | ||
| Randomization: No <br />Camo selections: 1 - the whole exterior <br />Script door sources: DoorL_Front_Open, DoorR_Front_Open, DoorL_Back_Open, DoorR_Back_Open <br />Script animations: AddDoors, AddBackseats, AddTread, AddTread_Short, BenchL_Up, BenchR_Up, AddHoldingFrame, AddGunHolder, AddCivilian_hide, AddMusicUnit <br />Executed scripts: None <br />Firing from vehicles: Positions 1, 2, 3, 4 (benches) <br />Slingload: Slingloads up to 500 kg <br />Cargo proxy indexes: 11, 10, 1, 2, 3, 4 | | Randomization: No <br />Camo selections: 1 - the whole exterior <br />Script door sources: DoorL_Front_Open, DoorR_Front_Open, DoorL_Back_Open, DoorR_Back_Open <br />Script animations: AddDoors, AddBackseats, AddTread, AddTread_Short, BenchL_Up, BenchR_Up, AddHoldingFrame, AddGunHolder, AddCivilian_hide, AddMusicUnit <br />Executed scripts: None <br />Firing from vehicles: Positions 1, 2, 3, 4 (benches) <br />Slingload: Slingloads up to 500 kg <br />Cargo proxy indexes: 11, 10, 1, 2, 3, 4 | ||
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| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Weapons#M134_minigun|M134_minigun]] | :[[Arma 3 CfgWeapons Vehicle Weapons#M134_minigun|M134_minigun]] | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#missiles_DAR|missiles_DAR]] | :[[Arma 3 CfgWeapons Vehicle Weapons#missiles_DAR|missiles_DAR]] | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Heli_Light_01|A3_Air_F_Heli_Light_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Heli_Light_01|A3_Air_F_Heli_Light_01]] | ||
:[[Arma 3 CfgPatches CfgVehicles# | :[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Heli_Heli_Light_01|A3_Air_F_Heli_Heli_Light_01]] | ||
| Randomization: No <br />Camo selections: 1 - the whole exterior <br />Script door sources: DoorL_Front_Open, DoorR_Front_Open, DoorL_Back_Open, DoorR_Back_Open <br />Script animations: AddDoors, AddBackseats, AddTread, AddTread_Short, BenchL_Up, BenchR_Up, AddHoldingFrame, AddGunHolder, AddCivilian_hide, AddMusicUnit <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloads up to 500 kg <br />Cargo proxy indexes: No | | Randomization: No <br />Camo selections: 1 - the whole exterior <br />Script door sources: DoorL_Front_Open, DoorR_Front_Open, DoorL_Back_Open, DoorR_Back_Open <br />Script animations: AddDoors, AddBackseats, AddTread, AddTread_Short, BenchL_Up, BenchR_Up, AddHoldingFrame, AddGunHolder, AddCivilian_hide, AddMusicUnit <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloads up to 500 kg <br />Cargo proxy indexes: No | ||
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| | | | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | :[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | ||
:[[Arma 3 CfgWeapons Vehicle Weapons# | :[[Arma 3 CfgWeapons Vehicle Weapons#LMG_Minigun_Transport|LMG_Minigun_Transport]] | ||
:[[Arma 3 CfgWeapons Vehicle Weapons# | :[[Arma 3 CfgWeapons Vehicle Weapons#LMG_Minigun_Transport2|LMG_Minigun_Transport2]] | ||
| | | | ||
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| | | | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | :[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | ||
:[[Arma 3 CfgWeapons Vehicle Weapons# | :[[Arma 3 CfgWeapons Vehicle Weapons#LMG_Minigun_Transport|LMG_Minigun_Transport]] | ||
:[[Arma 3 CfgWeapons Vehicle Weapons# | :[[Arma 3 CfgWeapons Vehicle Weapons#LMG_Minigun_Transport2|LMG_Minigun_Transport2]] | ||
| | | | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_Boat_Armed_01|A3_Boat_F_Boat_Armed_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_Boat_Armed_01|A3_Boat_F_Boat_Armed_01]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_Heli_Boat_Armed_01|A3_Boat_F_Heli_Boat_Armed_01]] | |||
| Randomization: No <br />Camo selections: 3 - hull, inside, RCWS turret <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 8 | | Randomization: No <br />Camo selections: 3 - hull, inside, RCWS turret <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 8 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_Boat_Transport_01|A3_Boat_F_Boat_Transport_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_Boat_Transport_01|A3_Boat_F_Boat_Transport_01]] | ||
| Randomization: No <br />Camo selections: 1 - main body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 1 to 4 <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 4 | | Randomization: No <br />Camo selections: 1 - main body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 1 to 4 <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 4 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_Boat_Transport_01|A3_Boat_F_Boat_Transport_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_Boat_Transport_01|A3_Boat_F_Boat_Transport_01]] | ||
| Randomization: No <br />Camo selections: 1 - main body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 1 to 4 <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 4 | | Randomization: No <br />Camo selections: 1 - main body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 1 to 4 <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 4 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_SDV_01|A3_Boat_F_SDV_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_SDV_01|A3_Boat_F_SDV_01]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Boat_F_Heli_SDV_01|A3_Boat_F_Heli_SDV_01]] | |||
| Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: Doors, periscope <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 and 2 | | Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: Doors, periscope <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 and 2 | ||
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:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_01|A3_Air_F_Gamma_UAV_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_01|A3_Air_F_Gamma_UAV_01]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: No <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles B_UAV_02_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles B_UAV_02_F.jpg|150px| ]] | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_02|A3_Air_F_Gamma_UAV_02]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_02|A3_Air_F_Gamma_UAV_02]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles B_UAV_02_CAS_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles B_UAV_02_CAS_F.jpg|150px| ]] | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_02|A3_Air_F_Gamma_UAV_02]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Gamma_UAV_02|A3_Air_F_Gamma_UAV_02]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole body <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles B_MRAP_01_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles B_MRAP_01_F.jpg|150px| ]] | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_01|A3_Soft_F_MRAP_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_01|A3_Soft_F_MRAP_01]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_MRAP_01|A3_Soft_F_Heli_MRAP_01]] | |||
| Randomization: No <br />Camo selections: 2 - the body, wheels and cover <br />Script door sources: Door_LF, Door_RF, Door_LB, Door_RB <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 3 | | Randomization: No <br />Camo selections: 2 - the body, wheels and cover <br />Script door sources: Door_LF, Door_RF, Door_LB, Door_RB <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 3 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_01|A3_Soft_F_MRAP_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_01|A3_Soft_F_MRAP_01]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_MRAP_01|A3_Soft_F_Heli_MRAP_01]] | |||
| Randomization: No <br />Camo selections: 3 - the body, wheels and cover, turret <br />Script door sources: Door_LF, Door_RF, Door_LB, Door_RB <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 2 | | Randomization: No <br />Camo selections: 3 - the body, wheels and cover, turret <br />Script door sources: Door_LF, Door_RF, Door_LB, Door_RB <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 2 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_01|A3_Soft_F_MRAP_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_MRAP_01|A3_Soft_F_MRAP_01]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_MRAP_01|A3_Soft_F_Heli_MRAP_01]] | |||
| Randomization: No <br />Camo selections: 3 - the body, wheels and cover, turret <br />Script door sources: Door_LF, Door_RF, Door_LB, Door_RB <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 2 | | Randomization: No <br />Camo selections: 3 - the body, wheels and cover, turret <br />Script door sources: Door_LF, Door_RF, Door_LB, Door_RB <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 2 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Offroad_01|A3_Soft_F_Bootcamp_Offroad_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Offroad_01|A3_Soft_F_Bootcamp_Offroad_01]] | ||
Line 4,014: | Line 4,014: | ||
| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Quadbike|A3_Soft_F_Quadbike]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Quadbike|A3_Soft_F_Quadbike]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Quadbike|A3_Soft_F_Heli_Quadbike]] | |||
| Randomization: No <br />Camo selections: 2 - the body, wheels <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 | | Randomization: No <br />Camo selections: 2 - the body, wheels <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_HEMTT|A3_Soft_F_HEMTT]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_HEMTT|A3_Soft_F_HEMTT]] | ||
| Randomization: No <br />Camo selections: 2 - the body, engine <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 8 and 16 <br />Slingload: No <br />Cargo proxy indexes: 1 to 17 | | Randomization: No <br />Camo selections: 2 - the body, engine <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 8 and 16 <br />Slingload: No <br />Cargo proxy indexes: 1 to 17 | ||
Line 4,073: | Line 4,073: | ||
| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_HEMTT|A3_Soft_F_HEMTT]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_HEMTT|A3_Soft_F_HEMTT]] | ||
| Randomization: No <br />Camo selections: 2 - the body, engine <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 8 and 16 <br />Slingload: No <br />Cargo proxy indexes: 1 to 17 | | Randomization: No <br />Camo selections: 2 - the body, engine <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Positions 8 and 16 <br />Slingload: No <br />Cargo proxy indexes: 1 to 17 | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Truck|A3_Soft_F_Truck]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Truck|A3_Soft_F_Truck]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Truck|A3_Soft_F_Heli_Truck]] | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Truck|A3_Soft_F_Bootcamp_Truck]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Truck|A3_Soft_F_Bootcamp_Truck]] | ||
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| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Truck|A3_Soft_F_Truck]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Truck|A3_Soft_F_Truck]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Truck|A3_Soft_F_Heli_Truck]] | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Truck|A3_Soft_F_Bootcamp_Truck]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Truck|A3_Soft_F_Bootcamp_Truck]] | ||
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:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma_AA|A3_Static_F_Gamma_AA]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma_AA|A3_Static_F_Gamma_AA]] | ||
| | | Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles B_static_AT_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles B_static_AT_F.jpg|150px| ]] | ||
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:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma_AT|A3_Static_F_Gamma_AT]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma_AT|A3_Static_F_Gamma_AT]] | ||
| Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | |||
|- | |||
| [[File:Arma3 CfgVehicles B_Heli_Transport_03_F.jpg|150px| ]] | |||
| <span id="B_Heli_Transport_03_F" >'''B_Heli_Transport_03_F'''</span> | |||
| ''CH-67 Huron'' | |||
| style='background-color:#c2d4e7;' | WEST | |||
| BLU_F | |||
| Air | |||
| <span title="Public" class="help">2</span> | |||
| | | | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | |||
:[[Arma 3 CfgWeapons Vehicle Weapons#LMG_Minigun_Transport|LMG_Minigun_Transport]] | |||
:[[Arma 3 CfgWeapons Vehicle Weapons#LMG_Minigun_Transport2|LMG_Minigun_Transport2]] | |||
| | |||
:1x [[Arma 3 CfgMagazines#168Rnd_CMFlare_Chaff_Magazine|168Rnd_CMFlare_Chaff_Magazine]] | |||
:2x [[Arma 3 CfgMagazines#2000Rnd_65x39_Belt_Tracer_Red|2000Rnd_65x39_Belt_Tracer_Red]] | |||
| | |||
| | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Heli_Heli_Transport_03|A3_Air_F_Heli_Heli_Transport_03]] | |||
| Randomization: No <br />Camo selections: Camo1, Camo2 <br />Script door sources: Door_R_source, Door_L_source, Door_rear_source <br />Script animations: HideMiniguns <br />Executed scripts: None <br />Firing from vehicles: Yes, two positions at the rear ramp (015, 016) <br />Slingload: Slingloads up to 10,000 kg <br />Cargo proxy indexes: 001-016 | |||
|- | |||
| [[File:Arma3 CfgVehicles B_Heli_Transport_03_unarmed_F.jpg|150px| ]] | |||
| <span id="B_Heli_Transport_03_unarmed_F" >'''B_Heli_Transport_03_unarmed_F'''</span> | |||
| ''CH-67 Huron (Black)'' | |||
| style='background-color:#c2d4e7;' | WEST | |||
| BLU_F | |||
| Air | |||
| <span title="Public" class="help">2</span> | |||
| | |||
:[[Arma 3 CfgWeapons Vehicle Weapons#CMFlareLauncher|CMFlareLauncher]] | |||
| | |||
:1x [[Arma 3 CfgMagazines#168Rnd_CMFlare_Chaff_Magazine|168Rnd_CMFlare_Chaff_Magazine]] | |||
| | |||
| | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Heli_Heli_Transport_03|A3_Air_F_Heli_Heli_Transport_03]] | |||
| Randomization: No <br />Camo selections: Camo1, Camo2 <br />Script door sources: Door_R_source, Door_L_source, Door_rear_source <br />Script animations: HideMiniguns <br />Executed scripts: None <br />Firing from vehicles: Yes, two positions at the rear ramp (015, 016), two positions at the windows (Gunner.001 and 002) <br />Slingload: Slingloads up to 10,000 kg <br />Cargo proxy indexes: 001-016 | |||
|- | |- | ||
| [[File:Arma3 CfgVehicles B_APC_Wheeled_01_cannon_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles B_APC_Wheeled_01_cannon_F.jpg|150px| ]] | ||
Line 4,345: | Line 4,389: | ||
| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Crusher_UGV|A3_Soft_F_Crusher_UGV]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Crusher_UGV|A3_Soft_F_Crusher_UGV]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Crusher_UGV|A3_Soft_F_Heli_Crusher_UGV]] | |||
| | | Randomization: No <br />Camo selections: 3 - main body, wheels and accessories, turret <br />Script door sources: None <br />Script animations: TurretHide <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles B_UGV_01_rcws_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles B_UGV_01_rcws_F.jpg|150px| ]] | ||
Line 4,369: | Line 4,414: | ||
| | | | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Crusher_UGV|A3_Soft_F_Crusher_UGV]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Crusher_UGV|A3_Soft_F_Crusher_UGV]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Heli_Crusher_UGV|A3_Soft_F_Heli_Crusher_UGV]] | |||
| | | Randomization: No <br />Camo selections: 3 - main body, wheels and accessories, turret <br />Script door sources: None <br />Script animations: TurretHide <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None | ||
|} | |} | ||
<small style="color:grey;">Generated by [[BIS_fnc_exportCfgVehicles]] in [[Arma 3]] version 1. | <small style="color:grey;">Generated by [[BIS_fnc_exportCfgVehicles]] in [[Arma 3]] version 1.35.127847 by [[User:Pettka|Pettka]] ([[User talk:Pettka|talk]]) 09:16, 21 October 2014 (CEST)</small> | ||
{{Template:Arma 3 Assets}} | {{Template:Arma 3 Assets}} | ||
[[Category:Arma 3: Assets]] | [[Category:Arma 3: Assets]] | ||
[[Category:Arma 3: Editing]] | [[Category:Arma 3: Editing]] |
Revision as of 08:16, 21 October 2014
Preview |
Class |
Name |
Side |
Faction |
Category |
Scope |
Weapons |
Magazines |
Items |
Addons |
Features |
---|---|---|---|---|---|---|---|---|---|---|---|
B_TargetSoldier | Invisible Target Soldier | WEST | BLU_F | Training | 1 |
|
|||||
B_Soldier_02_f | Rifleman 2 | WEST | BLU_F | Men | 1 |
|
|||||
B_Soldier_03_f | Rifleman 3 | WEST | BLU_F | Men | 1 |
|
|||||
B_Soldier_04_f | Rifleman 4 | WEST | BLU_F | Men | 1 |
|
|||||
B_Soldier_05_f | Rifleman 5 | WEST | BLU_F | Men | 1 |
|
|||||
B_Soldier_F | Rifleman | WEST | BLU_F | Men | 2 |
|
|||||
B_RangeMaster_F | Range Master | WEST | BLU_F | Men | 2 | ||||||
B_Soldier_lite_F | Rifleman (Light) | WEST | BLU_F | Men | 2 | ||||||
B_Soldier_GL_F | Grenadier | WEST | BLU_F | Men | 2 | ||||||
B_soldier_AR_F | Autorifleman | WEST | BLU_F | Men | 2 |
|
|||||
B_Soldier_SL_F | Squad Leader | WEST | BLU_F | Men | 2 | ||||||
B_Soldier_TL_F | Team Leader | WEST | BLU_F | Men | 2 |
|
|||||
B_soldier_M_F | Marksman | WEST | BLU_F | Men | 2 |
|
|||||
B_soldier_LAT_F | Rifleman (AT) | WEST | BLU_F | Men | 2 |
|
|||||
B_medic_F | Combat Life Saver | WEST | BLU_F | Men | 2 |
|
|||||
B_soldier_repair_F | Repair Specialist | WEST | BLU_F | Men | 2 |
|
|||||
B_soldier_exp_F | Explosive Specialist | WEST | BLU_F | Men | 2 |
|
|||||
B_Helipilot_F | Helicopter Pilot | WEST | BLU_F | Men | 2 | ||||||
B_Soldier_A_F | Ammo Bearer | WEST | BLU_F | Men | 2 |
|
|||||
B_soldier_AT_F | Missile Specialist (AT) | WEST | BLU_F | Men | 2 |
|
|||||
B_soldier_AA_F | Missile Specialist (AA) | WEST | BLU_F | Men | 2 |
|
|||||
B_engineer_F | Engineer | WEST | BLU_F | Men | 2 |
|
|||||
B_crew_F | Crewman | WEST | BLU_F | Men | 2 |
|
|||||
B_officer_F | Officer | WEST | BLU_F | Men | 2 | ||||||
B_Competitor_F | Competitor | WEST | BLU_F | Men | 2 | ||||||
B_Pilot_F | Pilot | WEST | BLU_F | Men | 2 | ||||||
B_helicrew_F | Helicopter Crew | WEST | BLU_F | Men | 2 | ||||||
B_soldier_PG_F | Para Trooper | WEST | BLU_F | Men | 2 |
|
|||||
B_soldier_UAV_F | UAV Operator | WEST | BLU_F | Men | 2 |
|
|||||
b_soldier_unarmed_f | Rifleman (Unarmed) | WEST | BLU_F | Men | 2 | ||||||
B_diver_F | Assault Diver | WEST | BLU_F | MenDiver | 2 | ||||||
B_diver_TL_F | Diver Team Leader | WEST | BLU_F | MenDiver | 2 | ||||||
B_diver_exp_F | Diver Explosive Specialist | WEST | BLU_F | MenDiver | 2 | ||||||
B_recon_F | Recon Scout | WEST | BLU_F | MenRecon | 2 |
|
|||||
B_recon_LAT_F | Recon Scout (AT) | WEST | BLU_F | MenRecon | 2 |
|
|||||
B_recon_exp_F | Recon Demo Specialist | WEST | BLU_F | MenRecon | 2 |
|
|||||
B_recon_medic_F | Recon Paramedic | WEST | BLU_F | MenRecon | 2 |
|
|||||
B_recon_TL_F | Recon Team Leader | WEST | BLU_F | MenRecon | 2 | ||||||
B_recon_M_F | Recon Marksman | WEST | BLU_F | MenRecon | 2 |
|
|||||
B_recon_JTAC_F | Recon JTAC | WEST | BLU_F | MenRecon | 2 | ||||||
B_spotter_F | Spotter | WEST | BLU_F | MenSniper | 2 | ||||||
B_sniper_F | Sniper | WEST | BLU_F | MenSniper | 2 | ||||||
B_Story_SF_Captain_F | Miller | WEST | BLU_F | MenStory | 2 |
|
|||||
B_Story_Protagonist_F | Kerry | WEST | BLU_F | MenStory | 2 | ||||||
B_Story_Engineer_F | Novak | WEST | BLU_F | MenStory | 1 |
|
|||||
B_Story_Colonel_F | Grover | WEST | BLU_F | MenStory | 1 |
|
|||||
B_Story_Pilot_F | Larkin | WEST | BLU_F | MenStory | 2 |
|
|||||
B_Story_Tank_Commander_F | Hutchison | WEST | BLU_F | MenStory | 1 |
|
|||||
b_soldier_survival_F | Survival Fatigues | WEST | BLU_F | Men | 1 |
|
|||||
B_CTRG_soldier_GL_LAT_F | Northgate | WEST | BLU_F | MenStory | 2 | ||||||
B_CTRG_soldier_engineer_exp_F | Hardy | WEST | BLU_F | MenStory | 2 |
|
|||||
B_CTRG_soldier_M_medic_F | James | WEST | BLU_F | MenStory | 2 |
|
|||||
B_CTRG_soldier_AR_A_F | McKay | WEST | BLU_F | MenStory | 2 |
|
|||||
B_soldier_AAR_F | Asst. Autorifleman | WEST | BLU_F | MenSupport | 2 |
|
|||||
B_soldier_AAT_F | Asst. Missile Specialist (AT) | WEST | BLU_F | MenSupport | 2 |
|
|||||
B_soldier_AAA_F | Asst. Missile Specialist (AA) | WEST | BLU_F | MenSupport | 2 |
|
|||||
B_support_MG_F | Gunner (HMG) | WEST | BLU_F | MenSupport | 2 |
|
|||||
B_support_GMG_F | Gunner (GMG) | WEST | BLU_F | MenSupport | 2 |
|
|||||
B_support_Mort_F | Gunner (Mk6) | WEST | BLU_F | MenSupport | 2 |
|
|||||
B_support_AMG_F | Asst. Gunner (HMG/GMG) | WEST | BLU_F | MenSupport | 2 |
|
|||||
B_support_AMort_F | Asst. Gunner (Mk6) | WEST | BLU_F | MenSupport | 2 |
|
|||||
B_G_Soldier_F | Rifleman | WEST | BLU_G_F | Men | 2 |
|
|||||
B_G_Soldier_lite_F | Rifleman (Light) | WEST | BLU_G_F | Men | 2 |
|
|||||
B_G_Soldier_SL_F | Squad Leader | WEST | BLU_G_F | Men | 2 |
|
|||||
B_G_Soldier_TL_F | Team Leader | WEST | BLU_G_F | Men | 2 |
|
|||||
B_G_Soldier_AR_F | Autorifleman | WEST | BLU_G_F | Men | 2 |
|
|||||
B_G_medic_F | Combat Life Saver | WEST | BLU_G_F | Men | 2 |
|
|||||
B_G_engineer_F | Engineer | WEST | BLU_G_F | Men | 2 |
|
|||||
B_G_Soldier_exp_F | Explosive Specialist | WEST | BLU_G_F | Men | 2 |
|
|||||
B_G_Soldier_GL_F | Grenadier | WEST | BLU_G_F | Men | 2 | ||||||
B_G_Soldier_M_F | Marksman | WEST | BLU_G_F | Men | 2 |
|
|||||
B_G_Soldier_LAT_F | Rifleman (AT) | WEST | BLU_G_F | Men | 2 |
|
|||||
B_G_Soldier_A_F | Ammo Bearer | WEST | BLU_G_F | Men | 2 |
|
|||||
B_G_officer_F | Officer | WEST | BLU_G_F | Men | 2 |
|
|||||
b_g_soldier_unarmed_f | Rifleman (Unarmed) | WEST | BLU_G_F | Men | 2 | ||||||
b_g_survivor_F | Survivor | WEST | BLU_G_F | Men | 2 | ||||||
I_G_Story_Protagonist_F | Kerry | WEST | BLU_G_F | MenStory | 2 | ||||||
I_G_Story_SF_Captain_F | Miller | WEST | BLU_G_F | MenStory | 2 |
|
|||||
I_G_resistanceLeader_F | Stavrou | WEST | BLU_G_F | MenStory | 2 | ||||||
I_G_resistanceCommander_F | Resistance Commander placeholder | WEST | BLU_G_F | MenStory | 1 | ||||||
B_Soldier_VR_F | VR Entity | WEST | BLU_F | MenVR | 2 | ||||||
B_Protagonist_VR_F | VR Soldier | WEST | BLU_F | MenVR | 2 | ||||||
B_HMG_01_F | Mk30 HMG .50 | WEST | BLU_F | Static | 2 |
|
Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
B_HMG_01_high_F | Mk30 HMG .50 (Raised) | WEST | BLU_F | Static | 2 |
|
Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
B_HMG_01_A_F | Mk30A HMG .50 | WEST | BLU_F | Static | 2 |
|
Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
B_GMG_01_F | Mk32 GMG 20 mm | WEST | BLU_F | Static | 2 |
|
|||||
B_GMG_01_high_F | Mk32 GMG 20 mm (Raised) | WEST | BLU_F | Static | 2 |
|
|||||
B_GMG_01_A_F | Mk32A GMG 20 mm | WEST | BLU_F | Static | 2 |
|
|||||
B_Mortar_01_F | Mk6 Mortar | WEST | BLU_F | Static | 2 | Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | |||||
B_G_Mortar_01_F | Mk6 Mortar | WEST | BLU_G_F | Static | 2 | Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | |||||
B_Heli_Light_01_F | MH-9 Hummingbird | WEST | BLU_F | Air | 2 | Randomization: No Camo selections: 1 - the whole exterior Script door sources: DoorL_Front_Open, DoorR_Front_Open, DoorL_Back_Open, DoorR_Back_Open Script animations: AddDoors, AddBackseats, AddTread, AddTread_Short, BenchL_Up, BenchR_Up, AddHoldingFrame, AddGunHolder, AddCivilian_hide, AddMusicUnit Executed scripts: None Firing from vehicles: Positions 1, 2, 3, 4 (benches) Slingload: Slingloads up to 500 kg Cargo proxy indexes: 11, 10, 1, 2, 3, 4 | |||||
B_Heli_Light_01_armed_F | AH-9 Pawnee | WEST | BLU_F | Air | 2 | Randomization: No Camo selections: 1 - the whole exterior Script door sources: DoorL_Front_Open, DoorR_Front_Open, DoorL_Back_Open, DoorR_Back_Open Script animations: AddDoors, AddBackseats, AddTread, AddTread_Short, BenchL_Up, BenchR_Up, AddHoldingFrame, AddGunHolder, AddCivilian_hide, AddMusicUnit Executed scripts: None Firing from vehicles: No Slingload: Slingloads up to 500 kg Cargo proxy indexes: No | |||||
NonSteerable_Parachute_F | Nonsteerable Parachute | WEST | BLU_F | Air | 1 | ||||||
Steerable_Parachute_F | Steerable Parachute | WEST | BLU_F | Air | 1 | ||||||
B_Heli_Attack_01_F | AH-99 Blackfoot | WEST | BLU_F | Air | 2 | Randomization: No Camo selections: 1 - the whole exterior Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
B_Heli_Transport_01_F | UH-80 Ghost Hawk | WEST | BLU_F | Air | 2 | Randomization: No Camo selections: 2 - main body, tail with rotor and gear Script door sources: CargoRamp_Open, Door_L, Door_R Script animations: Holder Executed scripts: None Firing from vehicles: No Slingload: Slingloads up to 4000 kg Cargo proxy indexes: 1 to 8 | |||||
B_Heli_Transport_01_camo_F | UH-80 Ghost Hawk (Camo) | WEST | BLU_F | Air | 2 | Randomization: No Camo selections: 2 - main body, tail with rotor and gear Script door sources: CargoRamp_Open, Door_L, Door_R Script animations: Holder Executed scripts: None Firing from vehicles: No Slingload: Slingloads up to 4000 kg Cargo proxy indexes: 1 to 8 | |||||
B_Parachute_02_F | Cargo Parachute | WEST | BLU_F | Air | 1 | Randomization: No Camo selections: 1 - main body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
B_Plane_CAS_01_F | A-164 Wipeout (CAS) | WEST | BLU_F | Air | 2 | Randomization: No Camo selections: 2 - the main body, wings and gear Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
B_APC_Tracked_01_rcws_F | IFV-6c Panther | WEST | BLU_F | Armored | 2 | Randomization: No Camo selections: 3 - top of hull, bottom of hull, turret Script door sources: No Script animations: HideTurret Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: 1 to 8 | |||||
B_APC_Tracked_01_CRV_F | CRV-6e Bobcat | WEST | BLU_F | Support | 2 | Randomization: No Camo selections: 4 - top of hull, bottom of hull, turret, CRV accessories Script door sources: No Script animations: HideTurret Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
B_APC_Tracked_01_AA_F | IFV-6a Cheetah | WEST | BLU_F | Armored | 2 | Randomization: No Camo selections: 3 - top of hull, bottom of hull, turret Script door sources: None Script animations: HideTurret Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
B_MBT_01_cannon_F | M2A1 Slammer | WEST | BLU_F | Armored | 2 | Randomization: No Camo selections: 2 - hull, main turret Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: 1 to 6 | |||||
B_MBT_01_arty_F | M4 Scorcher | WEST | BLU_F | Armored | 2 | Randomization: No Camo selections: 3 - hull, main turret, RCWS turret Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
B_MBT_01_mlrs_F | M5 Sandstorm MLRS | WEST | BLU_F | Armored | 2 | Randomization: No Camo selections: 2 - hull, main turret Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
B_Boat_Armed_01_minigun_F | Speedboat Minigun | WEST | BLU_F | Ship | 2 | Randomization: No Camo selections: 3 - hull, inside, RCWS turret Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 to 8 | |||||
B_Boat_Transport_01_F | Assault Boat | WEST | BLU_F | Ship | 2 | Randomization: No Camo selections: 1 - main body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1 to 4 Slingload: Slingloadable Cargo proxy indexes: 1 to 4 | |||||
B_Lifeboat | Rescue Boat | WEST | BLU_F | Ship | 2 | Randomization: No Camo selections: 1 - main body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1 to 4 Slingload: Slingloadable Cargo proxy indexes: 1 to 4 | |||||
B_SDV_01_F | SDV | WEST | BLU_F | Submarine | 2 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: Doors, periscope Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
B_G_Boat_Transport_01_F | Assault Boat | WEST | BLU_G_F | Ship | 2 | Randomization: No Camo selections: 1 - main body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1 to 4 Slingload: Slingloadable Cargo proxy indexes: 1 to 4 | |||||
B_UAV_AI | AI | WEST | BLU_F | Men | 1 | ||||||
Underwear_F | TEST: Underwear | WEST | BLU_F | Men | 1 | ||||||
b_survivor_F | Survivor | WEST | BLU_F | Men | 2 | ||||||
b_soldier_universal_f | Soldier | WEST | BLU_F | Men | 1 |
|
|||||
b_g_soldier_universal_f | Soldier | WEST | BLU_G_F | Men | 1 |
|
|||||
B_UAV_01_F | AR-2 Darter | WEST | BLU_F | Autonomous | 2 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
B_UAV_02_F | MQ4A Greyhawk | WEST | BLU_F | Autonomous | 2 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
B_UAV_02_CAS_F | MQ4A Greyhawk (CAS) | WEST | BLU_F | Autonomous | 2 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
B_MRAP_01_F | Hunter | WEST | BLU_F | Car | 2 | Randomization: No Camo selections: 2 - the body, wheels and cover Script door sources: Door_LF, Door_RF, Door_LB, Door_RB Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 to 3 | |||||
B_MRAP_01_gmg_F | Hunter GMG | WEST | BLU_F | Car | 2 | Randomization: No Camo selections: 3 - the body, wheels and cover, turret Script door sources: Door_LF, Door_RF, Door_LB, Door_RB Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 to 2 | |||||
B_MRAP_01_hmg_F | Hunter HMG | WEST | BLU_F | Car | 2 | Randomization: No Camo selections: 3 - the body, wheels and cover, turret Script door sources: Door_LF, Door_RF, Door_LB, Door_RB Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 to 2 | |||||
B_G_Offroad_01_repair_F | Offroad (Repair) | WEST | BLU_G_F | Support | 2 | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) Camo selections: 2 - the body, wheels and accessories Script door sources: None Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf, \A3\Soft_F_Bootcamp\Offroad_01\scripts\repair_init.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 to 3 | |||||
B_G_Offroad_01_F | Offroad | WEST | BLU_G_F | Car | 2 | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) Camo selections: 2 - the body, wheels and accessories Script door sources: None Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf Firing from vehicles: Positions 2 to 5 Slingload: Slingloadable Cargo proxy indexes: 1 to 5 | |||||
B_G_Offroad_01_armed_F | Offroad (Armed) | WEST | BLU_G_F | Car | 2 | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) Camo selections: 2 - the body, wheels and accessories Script door sources: None Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf Firing from vehicles: Just the turret Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
B_Quadbike_01_F | Quadbike | WEST | BLU_F | Car | 2 | Randomization: No Camo selections: 2 - the body, wheels Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
B_G_Quadbike_01_F | Quadbike | WEST | BLU_G_F | Car | 2 | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) Camo selections: 2 - the body, wheels Script door sources: None Script animations: None Executed scripts: \A3\Soft_F_Bootcamp\Quadbike_01\scripts\randomize_colors.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
B_Truck_01_transport_F | HEMTT Transport | WEST | BLU_F | Car | 2 | Randomization: No Camo selections: 2 - the body, engine Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 8 and 16 Slingload: No Cargo proxy indexes: 1 to 17 | |||||
B_Truck_01_covered_F | HEMTT Transport (Covered) | WEST | BLU_F | Car | 2 | Randomization: No Camo selections: 2 - the body, engine Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 8 and 16 Slingload: No Cargo proxy indexes: 1 to 17 | |||||
B_Truck_01_mover_F | HEMTT | WEST | BLU_F | Car | 2 | Randomization: No Camo selections: 2 - the body, engine Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 8 and 16 Slingload: No Cargo proxy indexes: 1 to 17 | |||||
B_Truck_01_box_F | HEMTT Box | WEST | BLU_F | Car | 2 | Randomization: No Camo selections: 2 - the body, engine Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 8 and 16 Slingload: No Cargo proxy indexes: 1 to 17 | |||||
B_Truck_01_Repair_F | HEMTT Repair | WEST | BLU_F | Support | 2 | Randomization: No Camo selections: 2 - the body, engine Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 8 and 16 Slingload: No Cargo proxy indexes: 1 to 17 | |||||
B_Truck_01_ammo_F | HEMTT Ammo | WEST | BLU_F | Support | 2 | Randomization: No Camo selections: 2 - the body, engine Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 8 and 16 Slingload: No Cargo proxy indexes: 1 to 17 | |||||
B_Truck_01_fuel_F | HEMTT Fuel | WEST | BLU_F | Support | 2 | Randomization: No Camo selections: 2 - the body, engine Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 8 and 16 Slingload: No Cargo proxy indexes: 1 to 17 | |||||
B_Truck_01_medical_F | HEMTT Medical | WEST | BLU_F | Support | 2 | Randomization: No Camo selections: 2 - the body, engine Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 8 and 16 Slingload: No Cargo proxy indexes: 1 to 17 | |||||
B_G_Van_01_transport_F | Truck | WEST | BLU_G_F | Car | 2 | Randomization: Yes, 8 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 7) Camo selections: 2 - cabin and rear Script door sources: None Script animations: None Executed scripts: \A3\Soft_F_Bootcamp\Van_01\scripts\randomize_transport.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
B_G_Van_01_fuel_F | Fuel Truck | WEST | BLU_G_F | Support | 2 | Randomization: Yes, 2 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 1) Camo selections: 2 - cabin and rear Script door sources: None Script animations: None Executed scripts: \A3\Soft_F_Bootcamp\Van_01\scripts\randomize_fuel.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
B_static_AA_F | Static Titan Launcher (AA) | WEST | BLU_F | Static | 2 |
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Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
B_static_AT_F | Static Titan Launcher (AT) | WEST | BLU_F | Static | 2 |
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Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
B_Heli_Transport_03_F | CH-67 Huron | WEST | BLU_F | Air | 2 | Randomization: No Camo selections: Camo1, Camo2 Script door sources: Door_R_source, Door_L_source, Door_rear_source Script animations: HideMiniguns Executed scripts: None Firing from vehicles: Yes, two positions at the rear ramp (015, 016) Slingload: Slingloads up to 10,000 kg Cargo proxy indexes: 001-016 | |||||
B_Heli_Transport_03_unarmed_F | CH-67 Huron (Black) | WEST | BLU_F | Air | 2 | Randomization: No Camo selections: Camo1, Camo2 Script door sources: Door_R_source, Door_L_source, Door_rear_source Script animations: HideMiniguns Executed scripts: None Firing from vehicles: Yes, two positions at the rear ramp (015, 016), two positions at the windows (Gunner.001 and 002) Slingload: Slingloads up to 10,000 kg Cargo proxy indexes: 001-016 | |||||
B_APC_Wheeled_01_cannon_F | AMV-7 Marshall | WEST | BLU_F | Armored | 2 | Randomization: No Camo selections: 3 - top of hull, bottom of hull, turret Script door sources: None Script animations: HideTurret Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: 1 to 8 | |||||
B_MBT_01_TUSK_F | M2A4 Slammer UP | WEST | BLU_F | Armored | 2 | Randomization: No Camo selections: 3 - hull, main turret, RCWS turret and plates Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: 1 to 6 | |||||
B_UGV_01_F | UGV Stomper | WEST | BLU_F | Autonomous | 2 | Randomization: No Camo selections: 3 - main body, wheels and accessories, turret Script door sources: None Script animations: TurretHide Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
B_UGV_01_rcws_F | UGV Stomper RCWS | WEST | BLU_F | Autonomous | 2 | Randomization: No Camo selections: 3 - main body, wheels and accessories, turret Script door sources: None Script animations: TurretHide Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None |
Generated by BIS_fnc_exportCfgVehicles in Arma 3 version 1.35.127847 by Pettka (talk) 09:16, 21 October 2014 (CEST) Template:Arma 3 Assets