saveStatus: Difference between revisions
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| Saves object's properties to [[Objects.sav]] file in campaign directory as entry name. |= | | Saves object's properties to [[Objects.sav]] file in campaign directory as entry name. |DESCRIPTION= | ||
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| object '''saveStatus''' name |= | | object '''saveStatus''' name |SYNTAX= | ||
|p1= object: [[Object]] |= | |p1= object: [[Object]] |PARAMETER1= | ||
|p2= name: [[String]] |= | |p2= name: [[String]] |PARAMETER2= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[player]] saveStatus "playerstate"</code> |= | |x1= <code>[[player]] saveStatus "playerstate"</code> |EXAMPLE1= | ||
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| [[loadStatus]] |= | | [[loadStatus]] |SEEALSO= | ||
}} | }} |
Revision as of 14:46, 7 April 2019
Description
- Description:
- Saves object's properties to Objects.sav file in campaign directory as entry name.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player saveStatus "playerstate"
Additional Information
- See also:
- loadStatus
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Command Group: Weapon Pool
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters