canAddItemToUniform: Difference between revisions
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Waffle SS. (talk | contribs) (Added see also) |
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Line 18: | Line 18: | ||
|x1= <code> | |x1= <code> | ||
_item = "HandGrenade"; | |||
_fits = player canAddItemToUniform _item; | |||
if (_fits) then {player addItemToUniform _item;} else {hint "no room!";}; | |||
</code>|= EXAMPLE1 | </code>|= EXAMPLE1 | ||
Revision as of 10:47, 23 October 2015
Description
- Description:
- Checks if given object can be stored into soldier's uniform.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then {player addItemToUniform _item;} else {hint "no room!";};
Additional Information
Notes
-
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