allVariables – Talk
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::Creating a global variable automatically sets it into the missionNamespace: | ::Creating a global variable automatically sets it into the missionNamespace: | ||
::<code><nowiki>someVar = "Hello, world"; | ::<code><nowiki>someVar = "Hello, world"; | ||
hintSilent format ["%1", missionNamespace getVariable "someVar"];</nowiki></code> | hintSilent format ["%1", missionNamespace getVariable "someVar"]; //result: "Hello, world"</nowiki></code> | ||
::So there's no need for that. --[[User:Heeeere's Johnny!|Johnny]] | ::So there's no need for that. --[[User:Heeeere's Johnny!|Johnny]] |
Revision as of 21:07, 13 December 2014
I don't really play around on the dev build so I'm a little confused with this command. Does it return all variables or only the ones created with setVariable?
for example:
_myVariable = 0;
//same as
with missionNamespace do
{
_myVariable = 0;
};
I guess I don't understand how the different namespaces work either. Would this command return ["_myVariable"] in both cases? - DreadedEntity (talk) 20:50, 12 December 2014 (CET)
- Let's assume that you're using global variables (since I'm not sure if local variables are actually in any namespace). setVariable is simply a handy means of setting a variable, so it would return the variables in your first and second example as well as if you had used
missionNamespace setVariable ["myVariable",0]
. --SilentSpike (talk) 21:20, 12 December 2014 (CET)- Creating a global variable automatically sets it into the missionNamespace:
someVar = "Hello, world"; hintSilent format ["%1", missionNamespace getVariable "someVar"]; //result: "Hello, world"
- So there's no need for that. --Johnny