isDedicated: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
m (template:command argument fix) |
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| '''isDedicated''' |= Syntax | | '''isDedicated''' |= Syntax | ||
|p1= |= | |p1= |PARAMETER1= | ||
|p2= |= | |p2= |PARAMETER2= | ||
|p3= |= | |p3= |PARAMETER3= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] "Dedicated Server on the run !";};</code>|= | |x1= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] "Dedicated Server on the run !";};</code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[isServer]], [[hasInterface]] |= | | [[isServer]], [[hasInterface]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:34, 7 April 2019
Description
- Description:
- Return true if the machine (executing the command) is a dedicated multiplayer server. In single player returns false.
- Groups:
- Uncategorised
Syntax
- Syntax:
- isDedicated
- Return Value:
- Boolean
Examples
- Example 1:
if (isDedicated) then {diag_log "Dedicated Server on the run !";};
Additional Information
- See also:
- isServerhasInterface
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on December 21, 2014 - 14:54 (UTC)
- Killzone Kid
-
if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };