setUnloadInCombat: Difference between revisions
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| If cargo or turret units ''should'' get out of vehicle when in combat. If '''true''', vehicle will stop and units will dismount. Vehicle must be local. |= | | If cargo or turret units ''should'' get out of vehicle when in combat. If '''true''', vehicle will stop and units will dismount. Vehicle must be local. |DESCRIPTION= | ||
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| vehicle [[setUnloadInCombat]] [allowCargo, allowTurrets] |= | | vehicle [[setUnloadInCombat]] [allowCargo, allowTurrets] |SYNTAX= | ||
|p1= vehicle: [[Object]]|= | |p1= vehicle: [[Object]]|PARAMETER1= | ||
|p2=[allowCargo, allowTurrets]: [[Array]] |= | |p2=[allowCargo, allowTurrets]: [[Array]] |= | ||
|p3= allowCargo: [[Boolean]]|= | |p3= allowCargo: [[Boolean]]|PARAMETER2= | ||
|p4= allowTurrets: [[Boolean]]|= | |p4= allowTurrets: [[Boolean]]|PARAMETER3= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <code>_veh [[setUnloadInCombat]] <nowiki>[</nowiki>[[true]], [[false]]];</code> |= | |x1= <code>_veh [[setUnloadInCombat]] <nowiki>[</nowiki>[[true]], [[false]]];</code> |EXAMPLE1= | ||
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| [[canUnloadInCombat]]|= | | [[canUnloadInCombat]]|SEEALSO= | ||
}} | }} |
Revision as of 14:48, 7 April 2019
Description
- Description:
- If cargo or turret units should get out of vehicle when in combat. If true, vehicle will stop and units will dismount. Vehicle must be local.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setUnloadInCombat [allowCargo, allowTurrets]
- Parameters:
- vehicle: Object
- [allowCargo, allowTurrets]: Array
- allowCargo: Boolean
- allowTurrets: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_veh setUnloadInCombat [true, false];
Additional Information
- See also:
- canUnloadInCombat
Notes
-
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