primaryWeaponItems: Difference between revisions

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| [[addPrimaryWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[weaponsItems]], [[handgunItems]], [[secondaryWeaponItems]], [[weaponAccessories]]  |= SEEALSO  
| [[addPrimaryWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[weaponAccessories]], [[weaponAccessoriesCargo]], [[handgunItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[weaponsItemsCargo]]  |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 18:12, 22 November 2016

Hover & click on the images for description

Description

Description:
Returns array with all items assigned to the primary weapon. This command is used for infantry weapons only.
Groups:
Uncategorised

Syntax

Syntax:
primaryWeaponItems unit
Parameters:
unit: Object
Return Value:
Array

Examples

Example 1:
primaryWeaponItems player; /* [ "muzzle_snds_H", //silencer "acc_pointer_IR", //laser "optic_Aco", //optics "bipod_01_F_blk" //bipod ] */

Additional Information

See also:
addPrimaryWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemsweaponAccessoriesweaponAccessoriesCargohandgunItemssecondaryWeaponItemsweaponsItemsweaponsItemsCargo

Notes

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Notes

Bottom Section

Posted on March 16, 2015 - 12:04 (UTC)
Jezuro
Since revision 129742, this command also returns an attached bipod.