InfiSTAR – User talk

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m (My statement isnt true to the default behavior of the command, only in special cases with extra scripting. 1ms is still right, not 1s)
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::I explained it in the reason for undo [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 22:15, 2 April 2015 (CEST)
::I explained it in the reason for undo [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 22:15, 2 April 2015 (CEST)


::@InfiSTAR Key word in the description, '''Resolution'''. That doesnt mean 1.0 tickTime == to 1ms. It means 1 tick is accurate down to 1ms, which I disagree with, but thats to be disputed when I'm done preparing solid evidence. That means you can have results like 1.321s, which is wrong, it should be less than 1ms. You see here you are going in the other direction, which is more wrong then it is now. Arma has a funny way of how it stores and displays floats as a string. --[[User:Benargee|Benargee]] ([[User talk:Benargee|talk]]) 23:12, 2 April 2015 (CEST)
::@InfiSTAR Key word in the description, '''Resolution'''. That doesnt mean 1.0 tickTime == to 1ms. It means 1 tick is accurate down to 1ms, <strike>which I disagree with, but thats to be disputed when I'm done preparing solid evidence.</strike> That means you can have results like 1.321s, <strike>which is wrong, it should be less than 1ms</strike>. You see here you are going in the other direction, <strike>which is more wrong then it is now. Arma has a funny way of how it stores and displays floats as a string.</strike> --[[User:Benargee|Benargee]] ([[User talk:Benargee|talk]]) 23:12, 2 April 2015 (CEST)

Revision as of 22:22, 2 April 2015

posting exploits on biki

Please post them on Feedback Tracker and make ticket private Killzone Kid (talk) 16:40, 2 April 2015 (CEST)

no cluet how to respond but why did you undo my change to:
https://community.bistudio.com/wiki/diag_tickTime
it is not ms it is seconds :)
I explained it in the reason for undo Killzone Kid (talk) 22:15, 2 April 2015 (CEST)
@InfiSTAR Key word in the description, Resolution. That doesnt mean 1.0 tickTime == to 1ms. It means 1 tick is accurate down to 1ms, which I disagree with, but thats to be disputed when I'm done preparing solid evidence. That means you can have results like 1.321s, which is wrong, it should be less than 1ms. You see here you are going in the other direction, which is more wrong then it is now. Arma has a funny way of how it stores and displays floats as a string. --Benargee (talk) 23:12, 2 April 2015 (CEST)