isWeaponRested: Difference between revisions
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<dl class="command_description"> | |||
<dd class="notedate">Posted on July 1, 2015 - 16:44 (UTC)</dd> | |||
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt> | |||
<dd class="note"> | |||
You can force a unit out of bipod or resting with: | |||
<code>_unit playMove "";</code> | |||
</dd> | |||
</dl> | |||
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Revision as of 17:44, 1 July 2015
Description
- Description:
- Returns true if weapon is currently rested.
- Groups:
- Uncategorised
Syntax
- Syntax:
- isWeaponRested unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
_rest = isWeaponRested player;
Additional Information
- See also:
- isWeaponDeployed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";