isWeaponRested: Difference between revisions

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<dl class="command_description">
<dd class="notedate">Posted on July 1, 2015 - 16:44 (UTC)</dd>
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt>
<dd class="note">
You can force a unit out of bipod or resting with:
<code>_unit playMove "";</code>
</dd>
</dl>
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Revision as of 17:44, 1 July 2015


Hover & click on the images for description

Description

Description:
Returns true if weapon is currently rested.
Groups:
Uncategorised

Syntax

Syntax:
isWeaponRested unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
_rest = isWeaponRested player;

Additional Information

See also:
isWeaponDeployed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on July 1, 2015 - 16:44 (UTC)
AgentRevolution
You can force a unit out of bipod or resting with: _unit playMove "";