uiSleep: Difference between revisions
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Killzone Kid (talk | contribs) (Undo revision 89631 by Killzone Kid (talk)) |
Killzone Kid (talk | contribs) (see also) |
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|x1 = <code> '''uiSleep''' 0.5 </code> | |x1 = <code> '''uiSleep''' 0.5 </code> | ||
| [[sleep | | [[sleep]], [[waitUntil]], [[canSuspend]], [[spawn]], [[execVM]], [[Control Structures]], [[sleep vs uiSleep]] |= See also | ||
}} | }} |
Revision as of 17:52, 14 March 2016
Description
- Description:
- Suspend execution of script for given uitime. uiSleep is a sleep method to delay script execution where script time/simulation time is stopped. uiSleep is basically using the system time (uiTime more specifically) and not simulation time. So in the cases where sleep command would get stuck indefinitely, uiSleep can still be used to effectively delay script execution. For example in a mission briefing or an editor or when simulation is paused in general.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
uiSleep 0.5
Additional Information
Notes
-
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