laserTarget: Difference between revisions
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Waffle SS. (talk | contribs) m (Has no MP effect, only gets laser target. Removed MP effects) |
Killzone Kid (talk | contribs) (corrected note) |
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Line 33: | Line 33: | ||
<dd>Need to be try with a soldier and laser designator | <dd>Need to be try with a soldier and laser designator | ||
<dt>[[User:DarkWanderer|DarkWanderer]] | <dt>[[User:DarkWanderer|DarkWanderer]] | ||
<dd>Works with either infantry or vehicles. Returns [ | <dd>Works with either infantry or vehicles. Returns [[objNull]] if no target is present | ||
<dt>[[User:Franze|Franze]] | <dt>[[User:Franze|Franze]] | ||
<dd>You can only get a unit's lasertarget if it is local to you. | <dd>You can only get a unit's lasertarget if it is local to you. |
Revision as of 01:44, 15 November 2015
Description
- Description:
- Returns target created by given unit (gunner in vehicle or on foot).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_target = laserTarget gunner heli;
- Example 2:
_designatedPos = position laserTarget player;
Additional Information
- See also:
- cursorTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- tom_48_97
- Need to be try with a soldier and laser designator
- DarkWanderer
- Works with either infantry or vehicles. Returns objNull if no target is present
- Franze
- You can only get a unit's lasertarget if it is local to you.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List