Terrain Processor: Area: Local Minimum Cluster: Difference between revisions

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[[Category:Terrain Processor Manual|Area]]__NOTOC__
[[Category:Terrain Processor Manual|Area]]
{| cellspacing="0" style="background:#eee"
{{TerrainProcessorManual|Area: Local Minimum Cluster|BITasksPlugin.dll|Polygon, PolygonM, PolygonZ|Yes|=
| '''Task name''': Area: Local Minimum Cluster
|DESCRIPTION=Random placement of multiple objects into local depressions within the extent of the polygons. It creates linear clusters.
 
|TASKPARAMETERS=* '''Random seed''' - number used to initialize pseudorandom number generator.
'''Dll plugin name''': BITasksPlugin.dll
|OBJECTPROTOTYPEPARAMETERS=* '''OBJECT''' - Object's prototype name
 
'''Geometry type''': Polygon, PolygonM, PolygonZ
 
'''Heightmap''': Yes
|}
 
===Description===
Random placement of multiple objects into local depressions within the extent of the polygons. It creates linear clusters.
===Task parameters===
Random seed - number used to initialize pseudorandom number generator.
===Object prototype parameters===
* '''OBJECT''' - Object's prototype name
* '''MINHEIGHT''' - Minimal size in %
* '''MINHEIGHT''' - Minimal size in %
* '''MAXHEIGHT''' - Maximal size in %
* '''MAXHEIGHT''' - Maximal size in %
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* '''MINRADIUS''' - Minimal occurence radius.
* '''MINRADIUS''' - Minimal occurence radius.
* '''MAXRADIUS''' - Maxima occurence radius.
* '''MAXRADIUS''' - Maxima occurence radius.
===Usage===
|USAGE=Use it for placing objects in local depressions, e.g. wetland tree or bush clusters.
Use it for placing objects in local depressions, e.g. wetland tree or bush clusters.
|ALGORITHM=# Find local maximals.
===Algorithm===
# Find local maximals.
# Populate linear cluster as usual.
# Populate linear cluster as usual.
|SAMPLE=
}}

Revision as of 13:54, 9 August 2015

Task details

Task name : Area: Local Minimum Cluster

Dll plugin name : BITasksPlugin.dll

Geometry type : Polygon, PolygonM, PolygonZ

Heightmap : Yes

Description

Random placement of multiple objects into local depressions within the extent of the polygons. It creates linear clusters.

Task parameters

  • Random seed - number used to initialize pseudorandom number generator.

Object prototype parameters

  • OBJECT - Object's prototype name
  • MINHEIGHT - Minimal size in %
  • MAXHEIGHT - Maximal size in %
  • MINDIST - Minimal distance in meters
  • GROUPID - Cluster group id.
  • MINCOUNT - Minimal instances count.
  • MAXCOUNT - Maximal instances count.
  • MINRADIUS - Minimal occurence radius.
  • MAXRADIUS - Maxima occurence radius.

Usage

Use it for placing objects in local depressions, e.g. wetland tree or bush clusters.

Algorithm

  1. Find local maximals.
  2. Populate linear cluster as usual.