ppEffectCreate: Difference between revisions

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(syntax)
(linked to post effects)
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| Create [[Post process effects]] specified by effect name and priority.
| Creates [[Post process effects]] specified by effect name and priority. Supported effects are:<br>


See class CfgOpticsEffect for examples using:
* [[Post_process_effects#RadialBlur|"RadialBlur"]]
* "radialBlur"
* [[Post_process_effects#ChromAberration|"ChromAberration"]]
* "chromAberration"
* [[Post_process_effects#WetDistortion|"WetDistortion"]]
* "wetDistortion"
* [[Post_process_effects#ColorCorrections|"ColorCorrections"]]
* "colorCorrections"
* [[Post_process_effects#DynamicBlur|"DynamicBlur"]]
* "dynamicBlur"
* [[Post_process_effects#FilmGrain|"FilmGrain"]]
* "filmGrain"
* [[Post_process_effects#ColorInversion|"ColorInversion"]]
* "colorInversion"
In Arma 3 also:
* "LightShafts"
* "SSAO"
* "HDAO"


|= Description
|= Description

Revision as of 20:54, 16 August 2015

Hover & click on the images for description

Description

Description:
Creates Post process effects specified by effect name and priority. Supported effects are:
Groups:
Uncategorised

Syntax

Syntax:
ppEffectCreate [name, priority]
Parameters:
[name, priority]: Array
name: String - name of effect type.
priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
Return Value:
Number - handle or -1 if failed

Alternative Syntax

Syntax:
ppEffectCreate [[name1, priority1],...]
Parameters:
[name1, priority1]: Array
name: String - name of effect type.
priority: Number - unique priority, defines order of applying effect to the scene. If there is another effect using the same priority, creation will fail.
Return Value:
Array - [handle1,...] array of effects handles or Nothing if failed

Examples

Example 1:
_ppGrain = ppEffectCreate ["filmGrain", 2005];

Additional Information

See also:
Post process effectsppEffectForceInNVGppEffectEnableppEffectDestroyppEffectCommitppEffectCommittedppEffectAdjust

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

For some examples, check this topic - Lou Montana

Bottom Section

Posted on July 24, 2015 - 04:08 (UTC)
Raymix
"wetDistortion" only works if handle is used. Arma 3 (1.48.131561)