Eden Editor: Scenario Attributes: Difference between revisions

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== Attributes ==
=== Scenario ===
{| class="wikitable sortable"
! Name
! Category
! Class
! class="unsortable" | Description
|-
| '''Name'''
| Presentation
| <tt>IntelBriefingName</tt>
|
|-
| '''Author'''
| Presentation
| <tt>Author</tt>
|
|-
| '''Picture'''
| Overview
| <tt>OverviewPicture</tt>
|
|-
| '''Text'''
| Overview
| <tt>OverviewText</tt>
|
|-
| '''Picture'''
| Overview (Locked)
| <tt>OverviewPictureLocked</tt>
|
|-
| '''Text'''
| Overview (Locked)
| <tt>OverviewTextLocked</tt>
|
|-
| '''Picture'''
| Loading Screen
| <tt>LoadScreen</tt>
|
|-
| '''Text'''
| Loading Screen
| <tt>OnLoadMission</tt>
|
|-
| '''Show Briefing'''
| States
| <tt>Briefing</tt>
|
|-
| '''Show Debriefing'''
| States
| <tt>Debriefing</tt>
|
|-
| '''Enable Saving'''
| States
| <tt>Saving</tt>
|
|-
| '''Show Map'''
| States
| <tt>ShowMap</tt>
|
|-
| '''Show Compass'''
| States
| <tt>ShowCompass</tt>
|
|-
| '''Show Watch'''
| States
| <tt>ShowWatch</tt>
|
|-
| '''Show GPS'''
| States
| <tt>ShowGPS</tt>
|
|-
| '''Show HUD'''
| States
| <tt>ShowHUD</tt>
|
|-
| '''Show UAV Feed'''
| States
| <tt>ShowUAVFeed</tt>
|
|-
| '''Advanced Flight Model'''
| States
| <tt>ForceRotorLibSimulation</tt>
|
|-
| '''Debug Console'''
| States
| <tt>EnableDebugConsole</tt>
|
|-
| '''Unlocked Keys'''
| Unlock
| <tt>DoneKeys</tt>
|
|-
| '''Required Keys'''
| Unlock
| <tt>Keys</tt>
|
|-
| '''Required Keys Limit'''
| Unlock
| <tt>KeysLimit</tt>
|
|-
| '''Independents\nAllegiance'''
| Misc
| <tt>IntelIndepAllegiance</tt>
|
|}
 
=== Environment ===
{| class="wikitable sortable"
! Name
! Category
! Class
! class="unsortable" | Description
|-
| '''Date'''
| Date
| <tt>IntelDate</tt>
|
|-
| '''Time'''
| Date
| <tt>IntelTime</tt>
|
|-
| '''Time of Changes'''
| Weather Forecast
| <tt>IntelTimeOfChanges</tt>
|
|-
| '''Overcast Start'''
| Overcast
| <tt>IntelWeatherStart</tt>
|
|-
| '''Overcast Forecast'''
| Overcast
| <tt>IntelWeatherForecast</tt>
|
|-
| '''Fog Start'''
| Fog
| <tt>IntelFogStart</tt>
|
|-
| '''Fog Forecast'''
| Fog
| <tt>IntelFogForecast</tt>
|
|-
| '''Manual Override'''
| Rain
| <tt>IntelRainIsForced</tt>
|
|-
| '''Rain Start'''
| Rain
| <tt>IntelRainStart</tt>
|
|-
| '''Rain Forecast'''
| Rain
| <tt>IntelRainForecast</tt>
|
|-
| '''Manual Override'''
| Lightnings
| <tt>IntelLightningIsForced</tt>
|
|-
| '''Lightnings Start'''
| Lightnings
| <tt>IntelLightningStart</tt>
|
|-
| '''Lightnings Forecast'''
| Lightnings
| <tt>IntelLightningForecast</tt>
|
|-
| '''Manual Override'''
| Waves
| <tt>IntelWavesIsForced</tt>
|
|-
| '''Waves Start'''
| Waves
| <tt>IntelWavesStart</tt>
|
|-
| '''Waves Forecast'''
| Waves
| <tt>IntelWavesForecast</tt>
|
|-
| '''Manual Override'''
| Wind
| <tt>IntelWindIsForced</tt>
|
|-
| '''Wind Start'''
| Wind
| <tt>IntelWindStart</tt>
|
|-
| '''Wind Forecast'''
| Wind
| <tt>IntelWindForecast</tt>
|
|-
| '''Gusts Start'''
| Wind
| <tt>IntelWindGustStart</tt>
|
|-
| '''Gusts Forecast'''
| Wind
| <tt>IntelWindGustForecast</tt>
|
|-
| '''Direction Start'''
| Wind
| <tt>IntelWindDirectionStart</tt>
|
|-
| '''Direction Forecast'''
| Wind
| <tt>IntelWindDirectionForecast</tt>
|
|}
 
=== Multiplayer ===
{| class="wikitable sortable"
! Name
! Category
! Class
! class="unsortable" | Description
|-
| '''Game Type'''
| Type
| <tt>GameType</tt>
|
|-
| '''Min Players'''
| Type
| <tt>MinPlayers</tt>
|
|-
| '''Max Players'''
| Type
| <tt>MaxPlayers</tt>
|
|-
| '''Multiplayer Overview'''
| Lobby
| <tt>IntelOverviewText</tt>
|
|-
| '''Disable AI'''
| Lobby
| <tt>DisabledAI</tt>
|
|-
| '''Auto Assign Slots'''
| Lobby
| <tt>JoinUnassigned</tt>
|
|-
| '''Respawn'''
| Respawn
| <tt>Respawn</tt>
|
|-
| '''Rulesets'''
| Respawn
| <tt>RespawnTemplates</tt>
|
|-
| '''Respawn Delay'''
| Respawn
| <tt>RespawnDelay</tt>
|
|-
| '''Vehicle Respawn Delay'''
| Respawn
| <tt>RespawnVehicleDelay</tt>
|
|-
| '''Show Scoreboard'''
| Respawn
| <tt>RespawnDialog</tt>
|
|-
| '''Respawn Button'''
| Respawn
| <tt>RespawnButton</tt>
|
|-
| '''Enable Team Switch'''
| Respawn
| <tt>EnableTeamSwitch</tt>
|
|-
| '''Apply Respawn on AI'''
| Respawn
| <tt>AIKills</tt>
|
|}
 
== Garbage Collection ==
{| class="wikitable sortable"
! Name
! Category
! Class
! class="unsortable" | Description
|-
| '''Mode'''
| Character Corpses
| <tt>CorpseManagerMode</tt>
|
|-
| '''Limit'''
| Character Corpses
| <tt>CorpseLimit</tt>
|
|-
| '''Min Delay'''
| Character Corpses
| <tt>CorpseRemovalMinTime</tt>
|
|-
| '''Max Delay'''
| Character Corpses
| <tt>CorpseRemovalMaxTime</tt>
|
|-
| '''Mode'''
| Vehicle Wrecks
| <tt>WreckManagerMode</tt>
|
|-
| '''Limit'''
| Vehicle Wrecks
| <tt>WreckLimit</tt>
|
|-
| '''Min Delay'''
| Vehicle Wrecks
| <tt>WreckRemovalMinTime</tt>
|
|-
| '''Max Delay'''
| Vehicle Wrecks
| <tt>WreckRemovalMaxTime</tt>
|
|}
 
[[Category:Eden Editor|Scenario Atttributes]]
[[Category:Eden Editor|Scenario Atttributes]]
[[Category:Eden Editor: Editing|Scenario Atttributes]]
[[Category:Eden Editor: Editing|Scenario Atttributes]]

Revision as of 16:30, 3 December 2015

Attributes

Scenario

Name Category Class Description
Name Presentation IntelBriefingName
Author Presentation Author
Picture Overview OverviewPicture
Text Overview OverviewText
Picture Overview (Locked) OverviewPictureLocked
Text Overview (Locked) OverviewTextLocked
Picture Loading Screen LoadScreen
Text Loading Screen OnLoadMission
Show Briefing States Briefing
Show Debriefing States Debriefing
Enable Saving States Saving
Show Map States ShowMap
Show Compass States ShowCompass
Show Watch States ShowWatch
Show GPS States ShowGPS
Show HUD States ShowHUD
Show UAV Feed States ShowUAVFeed
Advanced Flight Model States ForceRotorLibSimulation
Debug Console States EnableDebugConsole
Unlocked Keys Unlock DoneKeys
Required Keys Unlock Keys
Required Keys Limit Unlock KeysLimit
Independents\nAllegiance Misc IntelIndepAllegiance

Environment

Name Category Class Description
Date Date IntelDate
Time Date IntelTime
Time of Changes Weather Forecast IntelTimeOfChanges
Overcast Start Overcast IntelWeatherStart
Overcast Forecast Overcast IntelWeatherForecast
Fog Start Fog IntelFogStart
Fog Forecast Fog IntelFogForecast
Manual Override Rain IntelRainIsForced
Rain Start Rain IntelRainStart
Rain Forecast Rain IntelRainForecast
Manual Override Lightnings IntelLightningIsForced
Lightnings Start Lightnings IntelLightningStart
Lightnings Forecast Lightnings IntelLightningForecast
Manual Override Waves IntelWavesIsForced
Waves Start Waves IntelWavesStart
Waves Forecast Waves IntelWavesForecast
Manual Override Wind IntelWindIsForced
Wind Start Wind IntelWindStart
Wind Forecast Wind IntelWindForecast
Gusts Start Wind IntelWindGustStart
Gusts Forecast Wind IntelWindGustForecast
Direction Start Wind IntelWindDirectionStart
Direction Forecast Wind IntelWindDirectionForecast

Multiplayer

Name Category Class Description
Game Type Type GameType
Min Players Type MinPlayers
Max Players Type MaxPlayers
Multiplayer Overview Lobby IntelOverviewText
Disable AI Lobby DisabledAI
Auto Assign Slots Lobby JoinUnassigned
Respawn Respawn Respawn
Rulesets Respawn RespawnTemplates
Respawn Delay Respawn RespawnDelay
Vehicle Respawn Delay Respawn RespawnVehicleDelay
Show Scoreboard Respawn RespawnDialog
Respawn Button Respawn RespawnButton
Enable Team Switch Respawn EnableTeamSwitch
Apply Respawn on AI Respawn AIKills

Garbage Collection

Name Category Class Description
Mode Character Corpses CorpseManagerMode
Limit Character Corpses CorpseLimit
Min Delay Character Corpses CorpseRemovalMinTime
Max Delay Character Corpses CorpseRemovalMaxTime
Mode Vehicle Wrecks WreckManagerMode
Limit Vehicle Wrecks WreckLimit
Min Delay Vehicle Wrecks WreckRemovalMinTime
Max Delay Vehicle Wrecks WreckRemovalMaxTime