canAddItemToBackpack: Difference between revisions
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Killzone Kid (talk | contribs) (format) |
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Line 16: | Line 16: | ||
| [[Boolean]] |= RETURNVALUE | | [[Boolean]] |= RETURNVALUE | ||
|x1= <code>_item = "HandGrenade"; | |||
|x1= <code> | _fits = [[player]] [[canAddItemToBackpack]] _item; | ||
[[if]] (_fits) [[then]] { | |||
[[player]] [[addItemToBackpack]] _item; | |||
} [[else]] { | |||
</code>|= EXAMPLE1 | [[hint]] "no room!"; | ||
};</code>|= EXAMPLE1 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 12:05, 23 October 2015
Description
- Description:
- Checks if given object can be stored into soldier's backpack.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_item = "HandGrenade"; _fits = player canAddItemToBackpack _item; if (_fits) then { player addItemToBackpack _item; } else { hint "no room!"; };
Additional Information
- See also:
- canAddcanAddItemToUniformcanAddItemToVestbackpackContainerfirstBackpackunitBackpackbackpackbackpackCargogetBackpackCargobackpackItemsaddBackpackaddBackpackCargoaddBackpackCargoGlobalremoveBackpackclearBackpackCargoclearBackpackCargoGlobalclearAllItemsFromBackpackloadBackpackbackpackSpaceForaddItemToBackpackremoveItemFromBackpackeveryBackpack
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note