Eden Editor: Scenario Attributes: Difference between revisions
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== Attributes == | == Attributes == | ||
< | <!-- Exported from the game by bis_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. --> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! colspan="3" | Info | ! colspan="3" | <big>Info</big> | ||
! colspan="2" | [[Eden Editor: Setting Attributes|Development]] | ! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big> | ||
|- | |- | ||
! Name | ! Name | ||
Line 14: | Line 13: | ||
| '''Name''' | | '''Name''' | ||
| Presentation | | Presentation | ||
| | | Scenario name. Appears in the scenarios menu, multiplayer lobby and loading screens. Use @STR_ prefix to link to localization keys. | ||
| <tt>IntelBriefingName</tt> | | <small><tt>IntelBriefingName</tt></small> | ||
| [[String]] | | [[String]] | ||
|- | |- | ||
| '''Author''' | | '''Author''' | ||
| Presentation | | Presentation | ||
| | | Scenario author. Appears in the scenarios menu and in loading screens. | ||
| <tt>Author</tt> | | <small><tt>Author</tt></small> | ||
| [[String]] | | [[String]] | ||
|- | |- | ||
| '''Picture''' | | '''Picture''' | ||
| Overview | | Overview | ||
| | | Path to overview picture visible in the scenarios menu. When no loading screen picture is defined, this will be used in loading screen instead. | ||
| <tt>OverviewPicture</tt> | | <small><tt>OverviewPicture</tt></small> | ||
| [[String]] | | [[String]] | ||
|- | |- | ||
| '''Text''' | | '''Text''' | ||
| Overview | | Overview | ||
| | | Short overview text visible in the scenarios menu. When no loading screen text is defined, this will be used in loading screens instead. Use @STR_ prefix to link to localization keys. | ||
| <tt>OverviewText</tt> | | <small><tt>OverviewText</tt></small> | ||
| [[String]] | | [[String]] | ||
|- | |- | ||
| '''Picture''' | | '''Picture''' | ||
| Overview (Locked) | | Overview (Locked) | ||
| | | Path to overview picture visible in the scenarios menu when the scenario is locked (see 'Unlock' category for more details) | ||
| <tt>OverviewPictureLocked</tt> | | <small><tt>OverviewPictureLocked</tt></small> | ||
| [[String]] | | [[String]] | ||
|- | |- | ||
| '''Text''' | | '''Text''' | ||
| Overview (Locked) | | Overview (Locked) | ||
| | | Short overview text visible in the scenarios menu when the scenario is locked (see 'Unlock' category for more details). Use @STR_ prefix to link to localization keys. | ||
| <tt>OverviewTextLocked</tt> | | <small><tt>OverviewTextLocked</tt></small> | ||
| [[String]] | | [[String]] | ||
|- | |- | ||
| '''Picture''' | | '''Picture''' | ||
| Loading Screen | | Loading Screen | ||
| | | Path to picture visible in loading screens before and during the scenario. | ||
| <tt>LoadScreen</tt> | | <small><tt>LoadScreen</tt></small> | ||
| [[String]] | | [[String]] | ||
|- | |- | ||
| '''Text''' | | '''Text''' | ||
| Loading Screen | | Loading Screen | ||
| | | Short text visible in loading screens before and during the scenario. Use @STR_ prefix to link to localization keys. | ||
| <tt>OnLoadMission</tt> | | <small><tt>OnLoadMission</tt></small> | ||
| [[String]] | | [[String]] | ||
|- | |- | ||
| '''Show Briefing''' | | '''Show Briefing''' | ||
| States | | States | ||
| | | When disabled, the scenario will start automatically after the loading, without showing the briefing. | ||
| <tt>Briefing</tt> | | <small><tt>Briefing</tt></small> | ||
| [[Bool]] | | [[Bool]] | ||
|- | |- | ||
| '''Show Debriefing''' | | '''Show Debriefing''' | ||
| States | | States | ||
| | | When disabled, the scenario will | ||
| <tt>Debriefing</tt> | | <small><tt>Debriefing</tt></small> | ||
| [[Bool]] | | [[Bool]] | ||
|- | |- | ||
| '''Enable Saving''' | | '''Enable Saving''' | ||
| States | | States | ||
| | | When disabled, 'SAVE' option in the pause menu will be disabled and scripted autosaves won't do anything. | ||
| <tt>Saving</tt> | | <small><tt>Saving</tt></small> | ||
| [[Bool]] | | [[Bool]] | ||
|- | |- | ||
| '''Show Map''' | | '''Show Map''' | ||
| States | | States | ||
| | | When disabled, a black screen is shown instead of the map. Tasks, notes and other information will remain accessible. Can be achieved also by removing map from player's inventory. | ||
| <tt>ShowMap</tt> | | <small><tt>ShowMap</tt></small> | ||
| [[Bool]] | | [[Bool]] | ||
|- | |- | ||
| '''Show Compass''' | | '''Show Compass''' | ||
| States | | States | ||
| | | When disable, compass won't be available neither in the map, nor in the scene after pressing the 'Compass' key. Can be achieved also by removing compass from player's inventory. | ||
| <tt>ShowCompass</tt> | | <small><tt>ShowCompass</tt></small> | ||
| [[Bool]] | | [[Bool]] | ||
|- | |- | ||
| '''Show Watch''' | | '''Show Watch''' | ||
| States | | States | ||
| | | When disabled, the watch won't be available in the scene after pressing the 'Watch' key. Can be achieved also by removing watch from player's inventory. | ||
| <tt>ShowWatch</tt> | | <small><tt>ShowWatch</tt></small> | ||
| [[Bool]] | | [[Bool]] | ||
|- | |- | ||
| '''Show GPS''' | | '''Show GPS''' | ||
| States | | States | ||
| | | When disabled, the GPS minimap won't be available in the scene after pressing the 'GPS' key. Can be achieved also by removing GPS from player's inventory. | ||
| <tt>ShowGPS</tt> | | <small><tt>ShowGPS</tt></small> | ||
| [[Bool]] | | [[Bool]] | ||
|- | |- | ||
| '''Show HUD''' | | '''Show HUD''' | ||
| States | | States | ||
| | | When disabled, on-screen information like weapon information or command menu will be hidden. | ||
| <tt>ShowHUD</tt> | | <small><tt>ShowHUD</tt></small> | ||
| [[Bool]] | | [[Bool]] | ||
|- | |- | ||
| '''Show UAV Feed''' | | '''Show UAV Feed''' | ||
| States | | States | ||
| | | When disabled, the UAV feed won't be available in the scene after pressing the 'AV Camera' key. | ||
| <tt>ShowUAVFeed</tt> | | <small><tt>ShowUAVFeed</tt></small> | ||
| [[Bool]] | | [[Bool]] | ||
|- | |- | ||
| '''Advanced Flight Model''' | | '''Advanced Flight Model''' | ||
| States | | States | ||
| | | When enabled, all player controlled helicopters will use advanced flight model. | ||
| <tt>ForceRotorLibSimulation</tt> | | <small><tt>ForceRotorLibSimulation</tt></small> | ||
| [[Bool]] | | [[Bool]] | ||
|- | |- | ||
| '''Debug Console''' | | '''Debug Console''' | ||
| States | | States | ||
| | | Determines debug console availablity. | ||
| <tt>EnableDebugConsole</tt> | Available options: | ||
* '''Available only in editor''' | |||
* '''Available for the host or logged-in admin''' | |||
* '''Available for everyone''' | |||
| <small><tt>EnableDebugConsole</tt></small> | |||
| [[Number]] | | [[Number]] | ||
|- | |- | ||
| '''Unlocked Keys''' | | '''Unlocked Keys''' | ||
| Unlock | | Unlock | ||
| | | Keys needed to mark the scenario as completed in the scenarios menu. Can be multiple words divided by semicolon. Key can be activated using 'activateKey' scripting command. Doesn't affect multiplayer and campaign scenarios, and scenarios downloaded from Steam. | ||
| <tt>DoneKeys</tt> | | <small><tt>DoneKeys</tt></small> | ||
| [[Array]] | | [[Array]] | ||
|- | |- | ||
| '''Required Keys''' | | '''Required Keys''' | ||
| Unlock | | Unlock | ||
| | | Keys required for mission to be available for playing from the scenarios menu. Can be multiple words divided by semicolon. Doesn't affect multiplayer and campaign scenarios. | ||
| <tt>Keys</tt> | | <small><tt>Keys</tt></small> | ||
| [[Array]] | | [[Array]] | ||
|- | |- | ||
| '''Required Keys Limit''' | | '''Required Keys Limit''' | ||
| Unlock | | Unlock | ||
| | | How many of required keys has to be active for mission to be unlocked. | ||
| <tt>KeysLimit</tt> | | <small><tt>KeysLimit</tt></small> | ||
| [[Number]] | | [[Number]] | ||
|- | |- | ||
| '''Independents\nAllegiance''' | | '''Independents\nAllegiance''' | ||
| Misc | | Misc | ||
| | | Sets to whom will Independet side be friendly to. | ||
| <tt>IntelIndepAllegiance</tt> | | <small><tt>IntelIndepAllegiance</tt></small> | ||
| [[Array]] in format [west:[[Number]],east:[[Number]]] | | [[Array]] in format [west:[[Number]],east:[[Number]]] | ||
|} | |} | ||
<!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | |||
==== Environment ==== | ==== Environment ==== | ||
Line 300: | Line 306: | ||
| [[Number]] | | [[Number]] | ||
|} | |} | ||
<!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | |||
==== Multiplayer ==== | ==== Multiplayer ==== | ||
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| [[Bool]] | | [[Bool]] | ||
|} | |} | ||
<!---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------> | |||
==== Garbage Collection ==== | ==== Garbage Collection ==== |
Revision as of 16:42, 10 December 2015
Attributes
Info | Development | |||
---|---|---|---|---|
Name | Category | Description | Class | Type |
Name | Presentation | Scenario name. Appears in the scenarios menu, multiplayer lobby and loading screens. Use @STR_ prefix to link to localization keys. | IntelBriefingName | String |
Author | Presentation | Scenario author. Appears in the scenarios menu and in loading screens. | Author | String |
Picture | Overview | Path to overview picture visible in the scenarios menu. When no loading screen picture is defined, this will be used in loading screen instead. | OverviewPicture | String |
Text | Overview | Short overview text visible in the scenarios menu. When no loading screen text is defined, this will be used in loading screens instead. Use @STR_ prefix to link to localization keys. | OverviewText | String |
Picture | Overview (Locked) | Path to overview picture visible in the scenarios menu when the scenario is locked (see 'Unlock' category for more details) | OverviewPictureLocked | String |
Text | Overview (Locked) | Short overview text visible in the scenarios menu when the scenario is locked (see 'Unlock' category for more details). Use @STR_ prefix to link to localization keys. | OverviewTextLocked | String |
Picture | Loading Screen | Path to picture visible in loading screens before and during the scenario. | LoadScreen | String |
Text | Loading Screen | Short text visible in loading screens before and during the scenario. Use @STR_ prefix to link to localization keys. | OnLoadMission | String |
Show Briefing | States | When disabled, the scenario will start automatically after the loading, without showing the briefing. | Briefing | Bool |
Show Debriefing | States | When disabled, the scenario will | Debriefing | Bool |
Enable Saving | States | When disabled, 'SAVE' option in the pause menu will be disabled and scripted autosaves won't do anything. | Saving | Bool |
Show Map | States | When disabled, a black screen is shown instead of the map. Tasks, notes and other information will remain accessible. Can be achieved also by removing map from player's inventory. | ShowMap | Bool |
Show Compass | States | When disable, compass won't be available neither in the map, nor in the scene after pressing the 'Compass' key. Can be achieved also by removing compass from player's inventory. | ShowCompass | Bool |
Show Watch | States | When disabled, the watch won't be available in the scene after pressing the 'Watch' key. Can be achieved also by removing watch from player's inventory. | ShowWatch | Bool |
Show GPS | States | When disabled, the GPS minimap won't be available in the scene after pressing the 'GPS' key. Can be achieved also by removing GPS from player's inventory. | ShowGPS | Bool |
Show HUD | States | When disabled, on-screen information like weapon information or command menu will be hidden. | ShowHUD | Bool |
Show UAV Feed | States | When disabled, the UAV feed won't be available in the scene after pressing the 'AV Camera' key. | ShowUAVFeed | Bool |
Advanced Flight Model | States | When enabled, all player controlled helicopters will use advanced flight model. | ForceRotorLibSimulation | Bool |
Debug Console | States | Determines debug console availablity.
Available options:
|
EnableDebugConsole | Number |
Unlocked Keys | Unlock | Keys needed to mark the scenario as completed in the scenarios menu. Can be multiple words divided by semicolon. Key can be activated using 'activateKey' scripting command. Doesn't affect multiplayer and campaign scenarios, and scenarios downloaded from Steam. | DoneKeys | Array |
Required Keys | Unlock | Keys required for mission to be available for playing from the scenarios menu. Can be multiple words divided by semicolon. Doesn't affect multiplayer and campaign scenarios. | Keys | Array |
Required Keys Limit | Unlock | How many of required keys has to be active for mission to be unlocked. | KeysLimit | Number |
Independents\nAllegiance | Misc | Sets to whom will Independet side be friendly to. | IntelIndepAllegiance | Array in format [west:Number,east:Number] |
Environment
Info | Development | |||
---|---|---|---|---|
Name | Category | Description | Class | Type |
Date | Date | IntelDate | Array in format [year, month, day] | |
Time | Date | IntelTime | Number | |
Time of Changes | Weather Forecast | IntelTimeOfChanges | Number | |
Overcast Start | Overcast | IntelWeatherStart | Number | |
Overcast Forecast | Overcast | IntelWeatherForecast | Number | |
Fog Start | Fog | IntelFogStart | Number | |
Fog Forecast | Fog | IntelFogForecast | Number | |
Manual Override | Rain | IntelRainIsForced | Bool | |
Rain Start | Rain | IntelRainStart | Number | |
Rain Forecast | Rain | IntelRainForecast | Number | |
Manual Override | Lightnings | IntelLightningIsForced | Bool | |
Lightnings Start | Lightnings | IntelLightningStart | Number | |
Lightnings Forecast | Lightnings | IntelLightningForecast | Number | |
Manual Override | Waves | IntelWavesIsForced | Bool | |
Waves Start | Waves | IntelWavesStart | Number | |
Waves Forecast | Waves | IntelWavesForecast | Number | |
Manual Override | Wind | IntelWindIsForced | Bool | |
Wind Start | Wind | IntelWindStart | Number | |
Wind Forecast | Wind | IntelWindForecast | Number | |
Gusts Start | Wind | IntelWindGustStart | Number | |
Gusts Forecast | Wind | IntelWindGustForecast | Number | |
Direction Start | Wind | IntelWindDirectionStart | Number | |
Direction Forecast | Wind | IntelWindDirectionForecast | Number |
Multiplayer
Info | Development | |||
---|---|---|---|---|
Name | Category | Description | Class | Type |
Game Type | Type | GameType | String | |
Min Players | Type | MinPlayers | Number | |
Max Players | Type | MaxPlayers | Number | |
Multiplayer Overview | Lobby | IntelOverviewText | Text | |
Disable AI | Lobby | DisabledAI | Bool | |
Auto Assign Slots | Lobby | JoinUnassigned | Bool | |
Respawn | Respawn | Respawn | Number | |
Rulesets | Respawn | RespawnTemplates | Array | |
Respawn Delay | Respawn | RespawnDelay | Number | |
Vehicle Respawn Delay | Respawn | RespawnVehicleDelay | Number | |
Show Scoreboard | Respawn | RespawnDialog | Bool | |
Respawn Button | Respawn | RespawnButton | Bool | |
Enable Team Switch | Respawn | EnableTeamSwitch | Bool | |
Apply Respawn on AI | Respawn | AIKills | Bool |
Garbage Collection
Info | Development | |||
---|---|---|---|---|
Name | Category | Description | Class | Type |
Mode | Character Corpses | CorpseManagerMode | Number | |
Limit | Character Corpses | CorpseLimit | Number | |
Min Delay | Character Corpses | CorpseRemovalMinTime | Number | |
Max Delay | Character Corpses | CorpseRemovalMaxTime | Number | |
Mode | Vehicle Wrecks | WreckManagerMode | Number | |
Limit | Vehicle Wrecks | WreckLimit | Number | |
Min Delay | Vehicle Wrecks | WreckRemovalMinTime | Number | |
Max Delay | Vehicle Wrecks | WreckRemovalMaxTime | Number |