Eden Editor: Scenario Attributes: Difference between revisions

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== Attributes ==
== Attributes ==
<onlyinclude>
<!-- Exported from the game by bis_fnc_3DENExportAttributes. Manual edits may be replaced by future exports. -->
==== Scenario ====
{| class="wikitable sortable"
{| class="wikitable sortable"
! colspan="3" | Info
! colspan="3" | <big>Info</big>
! colspan="2" | [[Eden Editor: Setting Attributes|Development]]
! colspan="2" | <big>[[Eden Editor: Setting Attributes|Development]]</big>
|-
|-
! Name
! Name
Line 14: Line 13:
| '''Name'''
| '''Name'''
| Presentation
| Presentation
|  
| Scenario name. Appears in the scenarios menu, multiplayer lobby and loading screens. Use @STR_ prefix to link to localization keys.
| <tt>IntelBriefingName</tt>
| <small><tt>IntelBriefingName</tt></small>
| [[String]]
| [[String]]
|-
|-
| '''Author'''
| '''Author'''
| Presentation
| Presentation
|  
| Scenario author. Appears in the scenarios menu and in loading screens.
| <tt>Author</tt>
| <small><tt>Author</tt></small>
| [[String]]
| [[String]]
|-
|-
| '''Picture'''
| '''Picture'''
| Overview
| Overview
|  
| Path to overview picture visible in the scenarios menu. When no loading screen picture is defined, this will be used in loading screen instead.
| <tt>OverviewPicture</tt>
| <small><tt>OverviewPicture</tt></small>
| [[String]]
| [[String]]
|-
|-
| '''Text'''
| '''Text'''
| Overview
| Overview
|  
| Short overview text visible in the scenarios menu. When no loading screen text is defined, this will be used in loading screens instead. Use @STR_ prefix to link to localization keys.
| <tt>OverviewText</tt>
| <small><tt>OverviewText</tt></small>
| [[String]]
| [[String]]
|-
|-
| '''Picture'''
| '''Picture'''
| Overview (Locked)
| Overview (Locked)
|  
| Path to overview picture visible in the scenarios menu when the scenario is locked (see 'Unlock' category for more details)
| <tt>OverviewPictureLocked</tt>
| <small><tt>OverviewPictureLocked</tt></small>
| [[String]]
| [[String]]
|-
|-
| '''Text'''
| '''Text'''
| Overview (Locked)
| Overview (Locked)
|  
| Short overview text visible in the scenarios menu when the scenario is locked (see 'Unlock' category for more details). Use @STR_ prefix to link to localization keys.
| <tt>OverviewTextLocked</tt>
| <small><tt>OverviewTextLocked</tt></small>
| [[String]]
| [[String]]
|-
|-
| '''Picture'''
| '''Picture'''
| Loading Screen
| Loading Screen
|  
| Path to picture visible in loading screens before and during the scenario.
| <tt>LoadScreen</tt>
| <small><tt>LoadScreen</tt></small>
| [[String]]
| [[String]]
|-
|-
| '''Text'''
| '''Text'''
| Loading Screen
| Loading Screen
|  
| Short text visible in loading screens before and during the scenario. Use @STR_ prefix to link to localization keys.
| <tt>OnLoadMission</tt>
| <small><tt>OnLoadMission</tt></small>
| [[String]]
| [[String]]
|-
|-
| '''Show Briefing'''
| '''Show Briefing'''
| States
| States
|  
| When disabled, the scenario will start automatically after the loading, without showing the briefing.
| <tt>Briefing</tt>
| <small><tt>Briefing</tt></small>
| [[Bool]]
| [[Bool]]
|-
|-
| '''Show Debriefing'''
| '''Show Debriefing'''
| States
| States
|  
| When disabled, the scenario will
| <tt>Debriefing</tt>
| <small><tt>Debriefing</tt></small>
| [[Bool]]
| [[Bool]]
|-
|-
| '''Enable Saving'''
| '''Enable Saving'''
| States
| States
|  
| When disabled, 'SAVE' option in the pause menu will be disabled and scripted autosaves won't do anything.
| <tt>Saving</tt>
| <small><tt>Saving</tt></small>
| [[Bool]]
| [[Bool]]
|-
|-
| '''Show Map'''
| '''Show Map'''
| States
| States
|  
| When disabled, a black screen is shown instead of the map. Tasks, notes and other information will remain accessible. Can be achieved also by removing map from player's inventory.
| <tt>ShowMap</tt>
| <small><tt>ShowMap</tt></small>
| [[Bool]]
| [[Bool]]
|-
|-
| '''Show Compass'''
| '''Show Compass'''
| States
| States
|  
| When disable, compass won't be available neither in the map, nor in the scene after pressing the 'Compass' key. Can be achieved also by removing compass from player's inventory.
| <tt>ShowCompass</tt>
| <small><tt>ShowCompass</tt></small>
| [[Bool]]
| [[Bool]]
|-
|-
| '''Show Watch'''
| '''Show Watch'''
| States
| States
|  
| When disabled, the watch won't be available in the scene after pressing the 'Watch' key. Can be achieved also by removing watch from player's inventory.
| <tt>ShowWatch</tt>
| <small><tt>ShowWatch</tt></small>
| [[Bool]]
| [[Bool]]
|-
|-
| '''Show GPS'''
| '''Show GPS'''
| States
| States
|  
| When disabled, the GPS minimap won't be available in the scene after pressing the 'GPS' key. Can be achieved also by removing GPS from player's inventory.
| <tt>ShowGPS</tt>
| <small><tt>ShowGPS</tt></small>
| [[Bool]]
| [[Bool]]
|-
|-
| '''Show HUD'''
| '''Show HUD'''
| States
| States
|  
| When disabled, on-screen information like weapon information or command menu will be hidden.
| <tt>ShowHUD</tt>
| <small><tt>ShowHUD</tt></small>
| [[Bool]]
| [[Bool]]
|-
|-
| '''Show UAV Feed'''
| '''Show UAV Feed'''
| States
| States
|  
| When disabled, the UAV feed won't be available in the scene after pressing the 'AV Camera' key.
| <tt>ShowUAVFeed</tt>
| <small><tt>ShowUAVFeed</tt></small>
| [[Bool]]
| [[Bool]]
|-
|-
| '''Advanced Flight Model'''
| '''Advanced Flight Model'''
| States
| States
|  
| When enabled, all player controlled helicopters will use advanced flight model.
| <tt>ForceRotorLibSimulation</tt>
| <small><tt>ForceRotorLibSimulation</tt></small>
| [[Bool]]
| [[Bool]]
|-
|-
| '''Debug Console'''
| '''Debug Console'''
| States
| States
|  
| Determines debug console availablity.
| <tt>EnableDebugConsole</tt>
Available options:
* '''Available only in editor'''
* '''Available for the host or logged-in admin'''
* '''Available for everyone'''
 
| <small><tt>EnableDebugConsole</tt></small>
| [[Number]]
| [[Number]]
|-
|-
| '''Unlocked Keys'''
| '''Unlocked Keys'''
| Unlock
| Unlock
|  
| Keys needed to mark the scenario as completed in the scenarios menu. Can be multiple words divided by semicolon. Key can be activated using 'activateKey' scripting command. Doesn't affect multiplayer and campaign scenarios, and scenarios downloaded from Steam.
| <tt>DoneKeys</tt>
| <small><tt>DoneKeys</tt></small>
| [[Array]]
| [[Array]]
|-
|-
| '''Required Keys'''
| '''Required Keys'''
| Unlock
| Unlock
|  
| Keys required for mission to be available for playing from the scenarios menu. Can be multiple words divided by semicolon. Doesn't affect multiplayer and campaign scenarios.
| <tt>Keys</tt>
| <small><tt>Keys</tt></small>
| [[Array]]
| [[Array]]
|-
|-
| '''Required Keys Limit'''
| '''Required Keys Limit'''
| Unlock
| Unlock
|  
| How many of required keys has to be active for mission to be unlocked.
| <tt>KeysLimit</tt>
| <small><tt>KeysLimit</tt></small>
| [[Number]]
| [[Number]]
|-
|-
| '''Independents\nAllegiance'''
| '''Independents\nAllegiance'''
| Misc
| Misc
|  
| Sets to whom will Independet side be friendly to.
| <tt>IntelIndepAllegiance</tt>
| <small><tt>IntelIndepAllegiance</tt></small>
| [[Array]] in format [west:[[Number]],east:[[Number]]]
| [[Array]] in format [west:[[Number]],east:[[Number]]]
|}
|}
<!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------->


==== Environment ====
==== Environment ====
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| [[Number]]
| [[Number]]
|}
|}
<!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------->


==== Multiplayer ====
==== Multiplayer ====
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| [[Bool]]
| [[Bool]]
|}
|}
<!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------->


==== Garbage Collection ====
==== Garbage Collection ====

Revision as of 16:42, 10 December 2015

Attributes

Info Development
Name Category Description Class Type
Name Presentation Scenario name. Appears in the scenarios menu, multiplayer lobby and loading screens. Use @STR_ prefix to link to localization keys. IntelBriefingName String
Author Presentation Scenario author. Appears in the scenarios menu and in loading screens. Author String
Picture Overview Path to overview picture visible in the scenarios menu. When no loading screen picture is defined, this will be used in loading screen instead. OverviewPicture String
Text Overview Short overview text visible in the scenarios menu. When no loading screen text is defined, this will be used in loading screens instead. Use @STR_ prefix to link to localization keys. OverviewText String
Picture Overview (Locked) Path to overview picture visible in the scenarios menu when the scenario is locked (see 'Unlock' category for more details) OverviewPictureLocked String
Text Overview (Locked) Short overview text visible in the scenarios menu when the scenario is locked (see 'Unlock' category for more details). Use @STR_ prefix to link to localization keys. OverviewTextLocked String
Picture Loading Screen Path to picture visible in loading screens before and during the scenario. LoadScreen String
Text Loading Screen Short text visible in loading screens before and during the scenario. Use @STR_ prefix to link to localization keys. OnLoadMission String
Show Briefing States When disabled, the scenario will start automatically after the loading, without showing the briefing. Briefing Bool
Show Debriefing States When disabled, the scenario will Debriefing Bool
Enable Saving States When disabled, 'SAVE' option in the pause menu will be disabled and scripted autosaves won't do anything. Saving Bool
Show Map States When disabled, a black screen is shown instead of the map. Tasks, notes and other information will remain accessible. Can be achieved also by removing map from player's inventory. ShowMap Bool
Show Compass States When disable, compass won't be available neither in the map, nor in the scene after pressing the 'Compass' key. Can be achieved also by removing compass from player's inventory. ShowCompass Bool
Show Watch States When disabled, the watch won't be available in the scene after pressing the 'Watch' key. Can be achieved also by removing watch from player's inventory. ShowWatch Bool
Show GPS States When disabled, the GPS minimap won't be available in the scene after pressing the 'GPS' key. Can be achieved also by removing GPS from player's inventory. ShowGPS Bool
Show HUD States When disabled, on-screen information like weapon information or command menu will be hidden. ShowHUD Bool
Show UAV Feed States When disabled, the UAV feed won't be available in the scene after pressing the 'AV Camera' key. ShowUAVFeed Bool
Advanced Flight Model States When enabled, all player controlled helicopters will use advanced flight model. ForceRotorLibSimulation Bool
Debug Console States Determines debug console availablity.

Available options:

  • Available only in editor
  • Available for the host or logged-in admin
  • Available for everyone
EnableDebugConsole Number
Unlocked Keys Unlock Keys needed to mark the scenario as completed in the scenarios menu. Can be multiple words divided by semicolon. Key can be activated using 'activateKey' scripting command. Doesn't affect multiplayer and campaign scenarios, and scenarios downloaded from Steam. DoneKeys Array
Required Keys Unlock Keys required for mission to be available for playing from the scenarios menu. Can be multiple words divided by semicolon. Doesn't affect multiplayer and campaign scenarios. Keys Array
Required Keys Limit Unlock How many of required keys has to be active for mission to be unlocked. KeysLimit Number
Independents\nAllegiance Misc Sets to whom will Independet side be friendly to. IntelIndepAllegiance Array in format [west:Number,east:Number]


Environment

Info Development
Name Category Description Class Type
Date Date IntelDate Array in format [year, month, day]
Time Date IntelTime Number
Time of Changes Weather Forecast IntelTimeOfChanges Number
Overcast Start Overcast IntelWeatherStart Number
Overcast Forecast Overcast IntelWeatherForecast Number
Fog Start Fog IntelFogStart Number
Fog Forecast Fog IntelFogForecast Number
Manual Override Rain IntelRainIsForced Bool
Rain Start Rain IntelRainStart Number
Rain Forecast Rain IntelRainForecast Number
Manual Override Lightnings IntelLightningIsForced Bool
Lightnings Start Lightnings IntelLightningStart Number
Lightnings Forecast Lightnings IntelLightningForecast Number
Manual Override Waves IntelWavesIsForced Bool
Waves Start Waves IntelWavesStart Number
Waves Forecast Waves IntelWavesForecast Number
Manual Override Wind IntelWindIsForced Bool
Wind Start Wind IntelWindStart Number
Wind Forecast Wind IntelWindForecast Number
Gusts Start Wind IntelWindGustStart Number
Gusts Forecast Wind IntelWindGustForecast Number
Direction Start Wind IntelWindDirectionStart Number
Direction Forecast Wind IntelWindDirectionForecast Number

Multiplayer

Info Development
Name Category Description Class Type
Game Type Type GameType String
Min Players Type MinPlayers Number
Max Players Type MaxPlayers Number
Multiplayer Overview Lobby IntelOverviewText Text
Disable AI Lobby DisabledAI Bool
Auto Assign Slots Lobby JoinUnassigned Bool
Respawn Respawn Respawn Number
Rulesets Respawn RespawnTemplates Array
Respawn Delay Respawn RespawnDelay Number
Vehicle Respawn Delay Respawn RespawnVehicleDelay Number
Show Scoreboard Respawn RespawnDialog Bool
Respawn Button Respawn RespawnButton Bool
Enable Team Switch Respawn EnableTeamSwitch Bool
Apply Respawn on AI Respawn AIKills Bool

Garbage Collection

Info Development
Name Category Description Class Type
Mode Character Corpses CorpseManagerMode Number
Limit Character Corpses CorpseLimit Number
Min Delay Character Corpses CorpseRemovalMinTime Number
Max Delay Character Corpses CorpseRemovalMaxTime Number
Mode Vehicle Wrecks WreckManagerMode Number
Limit Vehicle Wrecks WreckLimit Number
Min Delay Vehicle Wrecks WreckRemovalMinTime Number
Max Delay Vehicle Wrecks WreckRemovalMaxTime Number