isOnRoad: Difference between revisions

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<dl class="command_description">
<dd class="notedate">Posted on November 24, 2017 - 21:31 (UTC)</dd>
<dt class="note">[[User:Tankbuster|Tankbuster]]</dt>
<dd class="note">
Some roadobjects will return false when using this command. invisibleroadway_square_f.p3d is found by the nearRoads command, yet will return false for isOnRoad.
</dd>
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Revision as of 22:31, 24 November 2017

Hover & click on the images for description

Description

Description:
Checks if given position is on road. Same as roadAt, only return is boolean instead of road object.
Groups:
Uncategorised

Syntax

Syntax:
isOnRoad position
Parameters:
position: Object or Array in format PositionAGL (especially on bridges)
Return Value:
Boolean

Examples

Example 1:
_objOnRoad = isOnRoad player;
Example 2:
_posOnRoad = isOnRoad ASLToAGL getPosASL player;

Additional Information

See also:
nearRoadsroadsConnectedToroadAtsurfaceIsWater

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on November 24, 2017 - 21:31 (UTC)
Tankbuster
Some roadobjects will return false when using this command. invisibleroadway_square_f.p3d is found by the nearRoads command, yet will return false for isOnRoad.