getCameraViewDirection – Talk
Killzone Kid (talk | contribs) No edit summary |
Lou Montana (talk | contribs) m (Text replacement - "<code>" to "<code style="display: block">") |
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This does not represent the player's center of screen when looking around or aiming down sights --[[User:Benargee|Benargee]] ([[User talk:Benargee|talk]]) 01:17, 22 February 2016 (CET) | This does not represent the player's center of screen when looking around or aiming down sights --[[User:Benargee|Benargee]] ([[User talk:Benargee|talk]]) 01:17, 22 February 2016 (CET) | ||
<code>bob = player; | <code style="display: block">bob = player; | ||
obj1 = createVehicle ["Land_RiceBox_F", position player, [], 0, "NONE"]; | obj1 = createVehicle ["Land_RiceBox_F", position player, [], 0, "NONE"]; | ||
obj2 = createVehicle ["Land_BottlePlastic_V2_F", position player, [], 0, "NONE"]; | obj2 = createVehicle ["Land_BottlePlastic_V2_F", position player, [], 0, "NONE"]; | ||
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Interesting. Looks like eyePos is wrong origin. try: | Interesting. Looks like eyePos is wrong origin. try: | ||
<code>bob = player; | <code style="display: block">bob = player; | ||
obj1 = createVehicle ["Land_RiceBox_F", position player, [], 0, "NONE"]; | obj1 = createVehicle ["Land_RiceBox_F", position player, [], 0, "NONE"]; | ||
obj2 = createVehicle ["Land_BottlePlastic_V2_F", position player, [], 0, "NONE"]; | obj2 = createVehicle ["Land_BottlePlastic_V2_F", position player, [], 0, "NONE"]; |
Revision as of 11:53, 11 January 2023
This does not represent the player's center of screen when looking around or aiming down sights --Benargee (talk) 01:17, 22 February 2016 (CET)
bob = player;
obj1 = createVehicle ["Land_RiceBox_F", position player, [], 0, "NONE"];
obj2 = createVehicle ["Land_BottlePlastic_V2_F", position player, [], 0, "NONE"];
obj3 = createVehicle ["Sign_Sphere10cm_F", position player, [], 0, "NONE"];
onEachFrame
{
_beg = eyePos bob;
_endE = (_beg vectorAdd (eyeDirection bob vectorMultiply 2));
obj1 setPosASL _endE;
_endW = (_beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 2));
obj2 setPosASL _endW;
_endV = (_beg vectorAdd (getCameraViewDirection bob vectorMultiply 2));
obj3 setPosASL _endV;
hintSilent (str worldToScreen (asltoagl _endV));
};
Interesting. Looks like eyePos is wrong origin. try:
bob = player;
obj1 = createVehicle ["Land_RiceBox_F", position player, [], 0, "NONE"];
obj2 = createVehicle ["Land_BottlePlastic_V2_F", position player, [], 0, "NONE"];
obj3 = createVehicle ["Sign_Sphere10cm_F", position player, [], 0, "NONE"];
onEachFrame
{
_beg = AGLtoASL positioncameratoworld [0,0,0];
_endE = (_beg vectorAdd (eyeDirection bob vectorMultiply 2));
obj1 setPosASL _endE;
_endW = (_beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 2));
obj2 setPosASL _endW;
_endV = (_beg vectorAdd (getCameraViewDirection bob vectorMultiply 2));
obj3 setPosASL _endV;
hintSilent (str worldToScreen (asltoagl _endV));
};
Killzone Kid (talk) 01:39, 22 February 2016 (CET)